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Emory Craig

Emory Craig is a writer, speaker, and VR consultant with extensive experience in art, new media, and higher education. He speaks at global conferences on innovation, education, and ethical technology in the future. He has published widely and worked with the US Agency for International Development, the United Nations, and the Organization for Economic Co-operation and Development (OECD). Living at the intersection of learning, games, and immersive storytelling, he is fascinated by AI-based avatars, digital twins, and the ethical implications of blurring the boundaries between the real and the virtual.

Digital Bodies » Archives for: Emory Craig »

Categories Virtual Reality, VR Experience

A VR 360 Experience in a Cereal Box

July 15, 2018September 9, 2015
VR 360 Experience in a Cereal Box

How about a VR 360 Experience in a cereal box?? Yes, Kellogg is now offering cardboard VR goggles in a Nutri-grain cereal promotion in New Zealand. All you need is the box, …

Read more A VR 360 Experience in a Cereal Box

Digital Bodies » Archives for: Emory Craig »

Categories Virtual Reality, Wearables

SXSW – Please Support Our SXSW Proposals

February 2, 2020September 6, 2015

SXSW 2016 We thoroughly enjoyed leading a Core Conversation on Wearable Technology at SXSW 2015. We have submitted two proposals for 2016, one to SXSWedu and one to SXSW-Interactive. Part of the …

Read more SXSW – Please Support Our SXSW Proposals

Digital Bodies » Archives for: Emory Craig »

Categories Wearables

Narrative Clip Wearable Camera Now Takes Video

February 17, 2020September 4, 2015

The new Narrative Clip wearable camera now takes video: We saw an early model of Clip 2 at SXSW this year and video wasn’t part of the package, but adding video and …

Read more Narrative Clip Wearable Camera Now Takes Video

Digital Bodies » Archives for: Emory Craig »

Categories Wearables

Wearable Market Explodes – And It’s Apple Versus Fitbit

February 3, 2020August 30, 2015
Wearable Market - Apple Watch

The wearable tech market is exploding – growing 223% in the second quarter of 2015. That works out to 18.1 million units shipped compared to 5.6 million units in the second quarter of …

Read more Wearable Market Explodes – And It’s Apple Versus Fitbit

Digital Bodies » Archives for: Emory Craig »

Categories Learning, Virtual Reality

Huge Virtual Reality Center Opens in Australia

June 28, 2016August 22, 2015

A Virtual Reality gaming center has opened in Melbourne, Australia. According to TNW: A new ‘free-roam’ gaming center in Melbourne, Australia called Zero Latency has opened to the public, designed to offer a genuinely …

Read more Huge Virtual Reality Center Opens in Australia

Digital Bodies » Archives for: Emory Craig »

Categories Virtual Reality

Time Magazine’s Hilarious Cover on Virtual Reality

June 28, 2016August 9, 2015
Time Magazine Cover

Time Magazine does an unintentionally humorous cover photo and article on Virtual Reality. But now that you’ve glanced at it, you can’t look away. And unfortunately, the image is seared into your …

Read more Time Magazine’s Hilarious Cover on Virtual Reality

Digital Bodies » Archives for: Emory Craig »

Categories Virtual Reality

Oculus VR Buys Pebbles Digital Sensing Technology

December 30, 2015July 16, 2015

Oculus VR announced Thursday that it agreed to buy Pebbles Interfaces, one of the leading firms in the development of depth and motion-sensing technology. It could be a major step forward in …

Read more Oculus VR Buys Pebbles Digital Sensing Technology

Digital Bodies » Archives for: Emory Craig »

Categories Wearables

Emotional Wearable Tech – a new development in the wearable market

September 10, 2020July 12, 2015

Wearables are a lot like our Smartphones – great at some things but not really all that smart. Our wearables function as recording devices, counting our steps, measuring our physical activity – …

Read more Emotional Wearable Tech – a new development in the wearable market

Digital Bodies » Archives for: Emory Craig »

Categories Learning, Wearables

Wearables Will Transform Learning

December 26, 2017June 16, 2015

I’ve been thinking a lot about Learning and Wearables as I’m at the Digital Education Show – Asia (an excellent conference by the way) in Kuala Lumpur where I’m giving a talk on …

Read more Wearables Will Transform Learning

Digital Bodies » Archives for: Emory Craig »

Categories Virtual Reality

Virtual Reality Amusement Park – The Void

July 27, 2018May 18, 2015

Virtual Reality company “The Void” announced it is creating a new 100,000 Square foot VR amusement park in Pleasant Grove, Utah. Here’s the rendering of the entrance to its gaming center: 4D Virtual …

Read more Virtual Reality Amusement Park – The Void

Digital Bodies » Archives for: Emory Craig »

Categories Learning, Wearables

Microsoft’s HoloLens and Learning

December 21, 2017May 7, 2015
HoloLens and Learning - will this be a new way to transform Education?

Microsoft set the tech community abuzz with a demonstration of their new Wearable Technology, HoloLens, at the recent Build event. HoloLens works with Windows 10 to create a holographic augmented reality environment …

Read more Microsoft’s HoloLens and Learning

Digital Bodies » Archives for: Emory Craig »

Categories Virtual Reality

Virtual Reality Comes to Tribeca Film Festival

July 27, 2018April 27, 2015

Virtual Reality was the new arrival at the Tribeca Film Festival this year, spurred on by the development of inexpensive VR gear from Oculus, Samsung and Google (Google Cardboard). Stanford professor Jeremy …

Read more Virtual Reality Comes to Tribeca Film Festival

Digital Bodies » Archives for: Emory Craig »

Categories Virtual Reality

Stunning Virtual Reality – the RoundMe App

February 2, 2020April 17, 2015

After a wave of Virtual Reality apps for Android phones (no surprise given Google’s role here), VR apps are now coming to the iPhone. RoundMe is a newcomer to this group and after …

Read more Stunning Virtual Reality – the RoundMe App

Digital Bodies » Archives for: Emory Craig »

Categories Wearables

Disney Gets Wearable Technology

February 1, 2020April 10, 2015

If there’s a single company that understands Wearable Technology, it’s Disney with the rollout of its MagicBand Wearable in the Magic Kingdom theme parks. Google stumbled (though we can assume another version …

Read more Disney Gets Wearable Technology

Digital Bodies » Archives for: Emory Craig »

Categories Wearables

Apple Watch Design Lesson – Keep It Simple

September 10, 2020April 2, 2015
The new Apple Watch

  As we get ready for the Apple Watch release on April 24th, developers have been hard at work designing the apps. Evernote has taken to heart lessons learned from developing apps for the …

Read more Apple Watch Design Lesson – Keep It Simple

Digital Bodies » Archives for: Emory Craig »

Categories Wearables

Wearables and Health Concerns

April 10, 2016March 18, 2015

The New York Times has published an article by Nick Bilton on Wearables in the Style section that tackles possible health concerns with the Apple Watch – surprisingly, it reads more like …

Read more Wearables and Health Concerns

Digital Bodies » Archives for: Emory Craig »

Categories Wearables

Apple’s ResearchKit may Transform Medical Research by Crowdsourcing Data

December 21, 2017March 14, 2015

Apple’s ResearchKit reveals the disruptive potential for the mobile devices and the Quantified Self. In just 24 hours, 11,000 iPhone owners signed up for a heart health study. As Alan Yeung, medical director …

Read more Apple’s ResearchKit may Transform Medical Research by Crowdsourcing Data

Digital Bodies » Archives for: Emory Craig »

Categories Wearables

SXSWedu Preview Video: Wear to Learn

November 18, 2019March 11, 2015

Watch the preview video for our presentation Wear to Learn on Wearables in Education at SXSWedu on Thursday morning, 10:30-11:30am in Salon F at the Hilton Austin Hotel. We are on the …

Read more SXSWedu Preview Video: Wear to Learn

Digital Bodies » Archives for: Emory Craig »

Categories Wearables

Apple Watch Selection Flowchart

December 26, 2017March 10, 2015

The Joy of Tech nailed it with their humorous Apple Watch Selection Flowchart. And this is why Apple may garner a large share of the Wearable Tech market – choice and personalization. …

Read more Apple Watch Selection Flowchart

Digital Bodies » Archives for: Emory Craig »

Categories Learning, Wearables

SXSW Session – Wear to Learn: The Body as an Interface

July 15, 2018March 6, 2015

  Join us for our SXSW-EDU session on Wearable Technology in Austin, Texas! The session will be on Thursday, March 12th at 10:30am. SXSW-EDU Description: What happens as wearable tech enters the …

Read more SXSW Session – Wear to Learn: The Body as an Interface

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Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

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During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

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