Virtual Reality (VR) includes developments in hardware, content and use. We explore immersive experiences in cinema, the workplace, education and games. It differs from augmented reality as the real world is completely replaced by a simulated environment. Virtual Reality includes headsets ranging from Google Cardboard to mid range devices such as Samsung Gear VR to high-end systems such as Oculus Rift and the HTC Vive. In the content area, we follow the development of 360-degree videos, immersive environments through VR headsets, and the new virtual worlds that incorporate haptic feedback through gloves and body vests. As the technology progresses, we see tremendous potential for mobile VR. Impact of virtual reality Virtual Reality is creating fascinating opportunities for Media, Cinema, Storytelling and Narrative. Innovative experiments are being done in journalism and documentary filmmaking. It will radically transform both our work and learning environments. Video conferencing will be replaced by working together through virtual worlds and experiences. VR developments are opening incredible opportunities for how we learn both informally and in formal education settings.