Skip to content
Digital Bodies
  • HOME
  • SPEAKING / WORKSHOPS
  • VR EXPERIENCES
    • VR VIDEOS
  • NEW FRONTIER OF LEARNING
  • CONSULTING SERVICES
  • ABOUT DIGITAL BODIES

Learning

Learning is on the verge of a profound transformation through the integration of VR, AR, and Mixed Reality in both K-12 and higher education. The COVID-19 global pandemic has rapidly pushed learning into social VR platforms and virtual worlds. And many VR projects are interdisciplinary in nature, bring together students in art, theater, media, technology, the sciences, and the humanities. Educational organizations face an array of challenges in using immersive technologies, including cost, accessibility, lack of content, and how to integrate XR into the curriculum. Despite the challenges, we are on the cusp of a radical transformation in learning.

Digital Bodies »

Categories Future, Learning

Join us for the Humersive Learning Project Session

July 23, 2020July 22, 2020
Join us for the Humersive Learning Project at ASU's Learning (Hu)Man Conference.

Join us this Thursday, July 23rd, at 10:15 am PDT / 1:15 pm EDT for the next stage in our Humersive Learning project. We’re doing a highly interactive session at the ShapingEDU …

Read more Join us for the Humersive Learning Project Session

Digital Bodies »

Categories Future, Learning

The ShapingEDU Humersive Learning Project

January 14, 2020December 10, 2019
Announcing the Humersive Learning Project ShapingEDU

We are excited to announce the ShapingEDU Humersive Learning Project as part of our roles as Innovators in Residence at ASU’s ShapingEDU community. As part of our charge, we will lead an actionable exploration …

Read more The ShapingEDU Humersive Learning Project

Digital Bodies »

Categories Learning, VR Experience

“I Am A Man” VR Experience puts you inside the Civil Rights Movement

February 7, 2020January 21, 2019
A scene from the I am a Man VR Experience

On the holiday celebrating the life of Dr. Martin Luther King Jr., it’s time to look at the award-winning “I am a Man” VR experience. Set during the African-American Civil Rights Movement, …

Read more “I Am A Man” VR Experience puts you inside the Civil Rights Movement

Digital Bodies »

Categories Learning, Virtual Reality

Will Oculus Quest lead to new learning spaces?

October 7, 2018October 6, 2018
How will Oculus Quest change our learning environments?

The new Oculus Quest VR headset has many features we’ve been waiting for but the most striking is the free-roaming VR experience. At the Oculus Connect 5 (OC5) conference, it was referred to …

Read more Will Oculus Quest lead to new learning spaces?

Digital Bodies »

Categories Future, Learning

Take a deep dive into Immersive Learning at EDUCAUSE 2018

February 7, 2020September 13, 2018
Immersive Learning at Educause 2018 - join us for Preconference Workshops and Breakout Sessions.

EDUCAUSE 2018 is coming up and we’ll be focusing on immersive learning in a number of events. Join us for a full-day pre-conference workshop on Learning Experiences in 360° Video and a …

Read more Take a deep dive into Immersive Learning at EDUCAUSE 2018

Digital Bodies »

Categories Learning, Virtual Reality

VR and memory – new study shows memory gains

February 7, 2020June 15, 2018
VR and Memory study from UMD

In our work, we’re often asked for evidence on how VR impacts learning. And with virtual reality developing so rapidly, there’s been little in the way of hard evidence. But in a …

Read more VR and memory – new study shows memory gains

Digital Bodies »

Categories Learning, Virtual Reality

Google’s Virtual Reality Tours – empowering students as creators

February 17, 2020May 11, 2018
Virtual Reality Tours with Googles Tour Creator

Google’s new VR tool, Tour Creator, will empower students as creators of Virtual Reality tours. It will let students create their own immersive experiences by shooting with a 360° camera and leveraging …

Read more Google’s Virtual Reality Tours – empowering students as creators

Digital Bodies »

Categories Learning, Mixed Reality

The impact of Mixed Reality on education – like splitting the atom

February 8, 2020April 9, 2018
Tom Furness on VR Mixed Reality and Education

There’s a great interview with Tom Furness on the impact of Mixed Reality on Education that resurfaced on YouTube. His insight: it will be like the splitting of the atom. The opening is just a …

Read more The impact of Mixed Reality on education – like splitting the atom

Digital Bodies »

Categories Learning, Virtual Reality

VR, AR and the future of learning at SXSWedu 2018

March 3, 2018
VR AR and the Future of Learning at SXSWedu

We’re headed to the always amazing SXSWedu conference next week to talk about VR, AR and the future of learning. We’re doing some fascinating events and have lots to cover while we’re in Austin. You …

Read more VR, AR and the future of learning at SXSWedu 2018

Digital Bodies »

Categories Augmented Reality, Learning

57° North – an interactive AR storybook for the Merge Cube

February 8, 2020February 7, 2018
AR Storybook - 57 North Interactive Augmented Reality

News of an interactive AR storybook for the Merge Cube caught our eye. As a square piece of foam, the Cube is a platform to host low-cost, simple Augmented Reality experiences with a Smartphone. …

Read more 57° North – an interactive AR storybook for the Merge Cube

Digital Bodies »

Categories Art, Augmented Reality, Learning

Augmented Reality improves – Apple’s ARKit upgrade

May 6, 2020January 25, 2018
Augmented Reality improves with Apple ARKit Upgrade

Augmented Reality improves with a major update from Apple for its ARKit platform. Version 1.5 rolls out a number of essential features for the future of AR: It will be able to …

Read more Augmented Reality improves – Apple’s ARKit upgrade

Digital Bodies »

Categories Learning, Virtual Reality

VR and AR in learning at the ELI Annual Meeting in New Orleans

February 6, 2020January 22, 2018
VR and AR in learning

The ELI Annual Meeting kicks off in New Orleans at the end of January and we’ll be there to talk about VR and AR in learning. It fits well with this year’s …

Read more VR and AR in learning at the ELI Annual Meeting in New Orleans

Digital Bodies »

Categories Learning

Insights from the EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

December 16, 2017December 14, 2017
VR and AR - the new frontier of learning series in the EDUCAUSE Review

We hope you can join us for an EDUCAUSE Live Webinar at 1:00 pm (ET), today, December 14, 2017. We will be doing an overview of our articles “VR/AR: Stepping into the New Frontier …

Read more Insights from the EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Digital Bodies »

Categories Learning

A VR in Education Study of 1,350 High School Students

December 21, 2017November 21, 2017
VR in education

There’s been very little study of VR in education and the impact on students. We often get the question at workshops and conference sessions. How do students see the benefits of virtual reality? …

Read more A VR in Education Study of 1,350 High School Students

Digital Bodies »

Categories Learning

Talking VR and AR at EDUCAUSE Next Week

February 3, 2018October 29, 2017
Talking VR and AR at EDUCAUSE Next Week

The EDUCAUSE annual conference is this week and we are doing a VR & AR  workshop and other presentations. We’ve been busy unboxing the new gear and testing VR headsets and 360° …

Read more Talking VR and AR at EDUCAUSE Next Week

Digital Bodies »

Categories Learning, Virtual Reality

VR and AR Article Series with EDUCAUSE Learning Initiative (ELI)

February 7, 2020July 12, 2017
VR and AR article series

Our VR and AR article series is live! This summer, we are teaming up with EDUCAUSE Learning Initiative (ELI) to write a series of blog posts on immersive technologies. We’ll address the …

Read more VR and AR Article Series with EDUCAUSE Learning Initiative (ELI)

Digital Bodies »

Categories Learning, Virtual Reality

Virtual Reality Master Class at the NMC 2017 Conference

February 7, 2020June 26, 2017
Virtual Reality in Education

At the NMC 2017 conference we led multiple sessions on Virtual Reality in education. We began the week with a pre-conference workshop, Virtual Reality Master Class: Learning Through Immersive Experiences. This is …

Read more Virtual Reality Master Class at the NMC 2017 Conference

Digital Bodies »

Categories Learning, Virtual Reality

We’re in a NMC State of Mind: Immersive Learning and the Future of Education

February 7, 2020June 7, 2017
immersive learning and the future of education

It’s time for the NMC conference – and we’re thinking about immersive learning and the future of education. The Digital Bodies team is preparing for the New Media Consortium conference taking place in …

Read more We’re in a NMC State of Mind: Immersive Learning and the Future of Education

Digital Bodies »

Categories Learning, Mixed Reality

Microsoft’s View Mixed Reality is Bringing 3D and MR to Education

February 7, 2020May 8, 2017

Microsoft’s new View Mixed Reality feature was announced last week along with new Surface Laptops and its latest Windows 10 S operating system. The most interesting part is the news that Microsoft is building augmented …

Read more Microsoft’s View Mixed Reality is Bringing 3D and MR to Education

Digital Bodies »

Categories Learning, Virtual Reality

ELI Webinar | Virtual and Augmented Reality: Stepping Into the New Frontier of Learning

February 7, 2020May 1, 2017
ELI Webinar - Virtual and Augmented Reality

Welcome to our ELI Webinar, “Virtual and Augmented Reality: Stepping Into the New Frontier of Learning.” We have included information on the event and the videos we reference in the Webinar. We …

Read more ELI Webinar | Virtual and Augmented Reality: Stepping Into the New Frontier of Learning

Digital Bodies »

Categories Augmented Reality, Learning

New AR Apps Revealing the Future of Retail and Education

March 14, 2017March 14, 2017
Shazam's New AR App Reveals the Future of Retail

New AR apps have been in the news recently with the announcement of an augmented reality app by Shazam. And Blippar just won the “Best App for Virtual or Augmented Reality” at …

Read more New AR Apps Revealing the Future of Retail and Education

Digital Bodies »

Categories Future, Learning

NMC Horizon Report for Higher Education and The Future of Learning

November 19, 2019March 8, 2017
2017 NMC Horizon Report

In February, I delivered a spotlight talk at the EDUCAUSE Learning Initiative (ELI) Annual Meeting. Sponsored jointly with the New Media Consortium (NMC), the session marked the release of the 2017 Horizon …

Read more NMC Horizon Report for Higher Education and The Future of Learning

Digital Bodies »

Categories Learning, Virtual Reality

Virtual Reality Playground and VR Learning at ELI 2017

February 17, 2020January 18, 2017
Virtual Reality playground sessions at ELI 2017

In early February Digital Bodies is headed to the EDUCAUSE Learning Initiative (ELI) Annual Meeting in Houston, Texas. The theme for this year’s meeting is Transforming the Academy: Building Communities of Practice. …

Read more Virtual Reality Playground and VR Learning at ELI 2017

Digital Bodies »

Categories Learning, Virtual Reality

Virtual Reality and Children – My Nine Year Old Niece Dayna and VR

February 2, 2020December 18, 2016
Virtual Reality and Children - my nice year old niece with a VR Viewmaster

At conferences and our workshops we have been often asked questions about Virtual Reality and children in elementary schools. While the headsets like Oculus and HTC Vive are designed for 13 and …

Read more Virtual Reality and Children – My Nine Year Old Niece Dayna and VR

Digital Bodies »

Categories Learning, Virtual Reality

Educause Seminar – VR and the Future of Learning

January 8, 2017November 29, 2016

VR and the Future of Learning conversations kept us busy at Educause. For the second year in a row we had the privilege to facilitate a pre-conference seminar at the Educause annual …

Read more Educause Seminar – VR and the Future of Learning

Digital Bodies »

Categories Learning, Virtual Reality

Google Earth VR – Our World as a Virtual Reality Playground and Resource

February 2, 2020November 21, 2016
Google Earth VR

Google Earth VR was the surprise announcement on the Google Blog last week. Earth VR turns the entire world into a Virtual Reality playground and learning resource. It’s available for free in the Steam …

Read more Google Earth VR – Our World as a Virtual Reality Playground and Resource

Digital Bodies »

Categories Learning

Shape the Future of Learning in the VR and AR EdSim Challenge

November 8, 2016November 7, 2016
Future of Learning in the EdSim Challenge

Are you ready to shape the future of learning? The U.S. Department of Education announced a $680,000 EdSim Challenge this week for the development of virtual and augmented reality, 3D simulations, and multiplayer video …

Read more Shape the Future of Learning in the VR and AR EdSim Challenge

Post navigation
Older posts
Page1 Page2 Next →

Connect with Digital Bodies

Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

Digital Bodies RSS Feed

AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

Consulting Services

During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

© 2021 Digital Bodies
We use cookies to ensure that we give you the best experience on Digital Bodies. If you continue to use this site we will assume that you are happy with it.OkPrivacy policy