This year’s AWE conference (Augmented World Expo) offered a range of new devices, software, and experiences. Returning to an in-person event (so good to see people not boxed in by Zoom …
Flying across the country tonight, I’ll be at the Augmented World Expo in Santa Clara, CA, which returns to both an in-person and virtual conference on November 9-11. With a packed …
Now that the dust is settling on the Facebook name change announcement, we can look at what it means for VR. Looking back on how we got from Facebook to Meta, …
While Google Earth VR is one of the most compelling VR experiences of our planet, we haven’t lacked for virtual experiences of space. Eliza McNitt’s groundbreaking Spheres-Songs of SpaceTime remains a …
After yesterday’s leaked images and tantalizing hints, HTC has finally revealed its new VR headset – the Vive Flow. Here’s the trailer if you missed the event: Features of the Vive …
Can Magic Leap succeed the second time around with the new Magic Leap 2? The troubled company raised billions in funding and originally released its first mixed reality headset in 2017. …
Understanding the 2021 VR market is a guessing game, given that Facebook doesn’t release sales data. And, of course, sales don’t necessarily reflect how often VR headsets are being used. But …
Facebook’s smart glasses were announced on September 9th and should be arriving this week if you purchase them online. But the new wearable could bring a host of ethical issues that …
There’s a lot to like in the forthcoming Lynx AR+VR headset, which debuts on Kickstarter for $499 in late September. The French startup announced a $1,500 mixed reality headset last year …
One of our old standbys in VR has always been Google Earth – even if Google seems to have lost its commitment to the app. Being able to freely explore the …
Today’s breaking news in VR is that Pico may be bought by Bytedance, the owner of the wildly popular TikTok social media platform. It’s unclear if ByteDance has already made an …
Ready to wrestle with the future? With the interaction between storytelling and code that will create transformative experiences and situate us in a world of AI-driven avatars? If so, please support …
We’d love to have your support for our two SXSWedu 2022 proposals submitted by the Digital Bodies team. Community input is a critical part of the SXSWedu 2022 selection process. Please …
Sensorium’s AI-driven avatars are a new generation of virtual beings that bring us another step closer to the metaverse. The company was started by Mikhail Prokhorov, the multibillionaire former owner of …
The Shenzen China tech company, INMO, may not be the most well-known player in the immersive tech sector, but they’ve staked out space with new AR Glasses on Indiegogo. Most developments …
Join us virtually at the 2021 ShapingEDU Unconference on July 20-23, 2021, where we address the challenges of XR, Deepfakes, and Gamified Experiences. The conference addresses a looming set of “wicked problems” …
The Finnish company Varjo has delivered some remarkable virtual and mixed reality projects with their human-eye resolution VR/XR headset. We were blown away by their photorealistic XR demo at Augmented World …
Join us for a conversation with the authors on the launch of the State of XR Report. The Immersive Learning Research Network (iLRN) released the inaugural The State of XR and …
You knew this was coming – it was only a matter of time before Facebook began advertising in VR experiences. 97% of their revenue ($86 billion in 2020) comes from advertising …
There has been no shortage of predictions on when we’ll see the release of an Apple AR/MR headset. But a note from Ming-Chi Kuo, the Apple analyst who has nailed some …
We use cookies to ensure that we give you the best experience on Digital Bodies. If you continue to use this site we will assume that you are happy with it.OkPrivacy policy