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Oculus Quest

Categories VR Games

Echo VR: Meta to Shut Down One of Its Most Popular Games

February 2, 2023 by Emory Craig
Meta has announced that Echo VR, one of its most popular free-to-play VR games will close on August 1, 2023.

Meta announced that Echo VR, one of its most popular free-to-play games on the Quest, will shut down on August 1. While the game itself has …

Categories VR News

Meta’s “First Hand” Demo: A Future of Controller-free XR Experiences

August 8, 2022 by Emory Craig
Meta's First Hand demo of XR hand-tracking reveals the future of realistic virtual experiences.

For consumer VR headsets, Meta has been a leader in hand-tracking, and its newly released “First Hand” demo is an effort to push developers to embrace …

Categories VR News

Meta Quest Price Increase of 30% as Financial Woes Continue

July 27, 2022 by Emory Craig
Meta price increases for popular Quest VR headset

We hope you bought a Quest headset recently since if you didn’t, you will find yourself paying significantly more. Meta announced Quest price increases of $100, …

Categories VR Games

Roblox Coming to the Quest 2 – the Implications for Education

June 21, 2022June 17, 2022 by Emory Craig
Roblox may be coming to the Quest 2 for standalone VR access.

We have no official confirmation on the incredibly popular Roblox platform coming to the Meta’s Quest 2 headset, but it seems likely from yesterday’s tweet from …

Categories VR News

The Future of XR? Meta Experiments with a Retail Store

May 2, 2022April 25, 2022 by Emory Craig
Meta to open retail store for XR hardware.

Meta is trying a new experiment, exploring the possibilities of a retail store for selling AR and VR devices. It’s hardly a surprise when you consider …

Categories Future, VR News

Meta’s $10 Billion Loss on AR/VR in 2021

February 4, 2022February 3, 2022 by Emory Craig
Will Meta's $10 Billion Loss impact future development of XR and the Metaverse? Mack Zuckerberg and his avatar at the most recent Connect conference.

For the first time, Meta (formerly Facebook) finally broke out the finances for its AR/VR unit, Meta Reality Labs. Meta’s $10 billion loss on its AR/VR …

Categories VR News

Quest Day – A Made Up Holiday for a Company in Crisis

December 14, 2021December 14, 2021 by Emory Craig
Quest Day arrives on December 14, 2021

Today is Quest Day, Meta’s made-up holiday to spark some holiday cheer – the question is for whom. While it’s ostensibly for Quest users, it may …

Categories Virtual Reality

Is the 2021 VR Market at a Crossroads?

October 4, 2021October 4, 2021 by Emory Craig
The 2021 VR Market may be ready for change with new headsets coming and Facebook facing major challenges.

Understanding the 2021 VR market is a guessing game, given that Facebook doesn’t release sales data. And, of course, sales don’t necessarily reflect how often VR …

Categories Augmented Reality, Mixed Reality

The New Lynx AR+VR Headset – the Future of Mixed Reality?

September 12, 2021 by Emory Craig
The new Lynx AR+VR headset announced for $499 with an upcoming Kickstarter campaign in late September.

There’s a lot to like in the forthcoming Lynx AR+VR headset, which debuts on Kickstarter for $499 in late September. The French startup announced a $1,500 …

Categories VR News

Pico VR Acquisition: Will Social Media Companies Dominate VR?

August 27, 2021August 26, 2021 by Emory Craig
Pico acquisition by ByteDance raises concerns about the future of Virtual Reality

Today’s breaking news in VR is that Pico may be bought by Bytedance, the owner of the wildly popular TikTok social media platform. It’s unclear if …

Categories VR News

Facebook Rolls Out Advertising in VR Experiences

June 22, 2021June 16, 2021 by Emory Craig
Facebook will begin testing advertising in VR experiences.

You knew this was coming – it was only a matter of time before Facebook began advertising in VR experiences. 97% of their revenue ($86 billion …

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Maya Georgieva at AWE 2025

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Our Consulting Services

Seeking expert guidance in emerging tech? Digital Bodies Consulting offers workshops, keynotes, and project management in Generative AI (ChatGPT), XR, and the Metaverse. We partner with educational institutions, nonprofits, NGOs, and businesses worldwide to deliver innovative, ethically grounded solutions that empower staff, faculty, and organizations to lead with cutting-edge technology.

Schedule a free discovery call to explore how our consulting services can support your vision!

News, Media, and Events

  • We are speaking at EDUCAUSE on Thursday, October 12 | 9:45AM–10:05AM CT on The New Ethical Frontier: AI in Higher Education and Society.
  • Maya Georgieva will be speaking at SXSWedu on Tuesday, March 7th, 3:30 PM, on the The Future of Learning in the Metaverse.
  • Maya Georgieva interviewed in EdTech Magazine What Is a Metaversity, and Should You Create One on Your Campus?
  • The Metaverse Revolution with Maya Georgieva and others at Skylight Modern Gallery, in New York City.
  • Emory Craig will be speaking at the GESS Education Global Leadership Summit, Tuesday, March 23rd at 10:30 AM (EDT) on "Learning in Virtual Worlds: How Augmented and Virtual Reality is Transforming Education in a Global Pandemic."
  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Embodied Avatars in the Future."
  • Join us at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

The EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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