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VR Games

VR Games are currently driving the market and tech developments in Virtual Reality. Games such as Valve’s Half-life: Alyx are profoundly realistic immersive experiences with extended storylines. Location-based VR such as The Void takes XR gaming to new levels with full-body haptic feedback and multiplayer experiences. As immersive gaming expands, there are exciting opportunities to leverage its benefits in education and workforce training.

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Categories Virtual Reality, VR Games

Microsoft Flight Simulator in VR: The World gets its Digital Twin

December 1, 2020November 30, 2020
Microsoft Flight Simulator in VR coming in late December 2020.

Microsoft’s Flight Simulator in VR arrives this December. At 38 years old, the remarkable simulation is the company’s longest-running software product line. At that age, it even predates Windows by three years. …

Read more Microsoft Flight Simulator in VR: The World gets its Digital Twin

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Categories VR Games

Myst VR Comes to the Oculus Quest on December 10th

November 19, 2020
Myst in VR comes to the Oculus Quest platform o December 10, 2020..

Remember Cyan World’s groundbreaking and now classic game? You likely know it well if you have a few gray hairs or any interest in the history of gaming. Myst transformed game environments …

Read more Myst VR Comes to the Oculus Quest on December 10th

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Categories VR Games

Red Matter on Oculus Quest: Stunning Visuals Set a New Standard

February 7, 2020September 4, 2019
Red matter on Oculus Quest offers stunning visuals

If you’re still on the fence whether mobile VR can meet the standards of high-end tethered HMDs, just stop it. It’s time to come down. Vertical Robot’s port of Red Matter on …

Read more Red Matter on Oculus Quest: Stunning Visuals Set a New Standard

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Categories VR Games

Upcoming VR Highlights at GDC 2019

March 18, 2019March 18, 2019
VR highlights at gdc 2019

This week we turn to the West Coast to check out the VR highlights at GDC 2019. The massive Game Developers Conference runs March 18-22 in San Francisco. While it covers far …

Read more Upcoming VR Highlights at GDC 2019

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Categories VR Games, Wearables

Cybershoes VR: stepping into virtual reality at CES 2019

February 7, 2020January 10, 2019
Cybershoes VR project comes to CES 2019

The Cybershoes VR peripheral is an intriguing virtual reality enhancement at CES 2019. A device you strap on your shoes (one size fits all) and off you go. At least, virtually. You can …

Read more Cybershoes VR: stepping into virtual reality at CES 2019

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Categories Virtual Reality, VR Games

Holiday VR Sales includes both games and headsets

December 23, 2018December 21, 2018
Holiday VR Sales for both games and VR headsets

It’s that time of the year again and there are great holiday VR sales for games, experiences, and headsets this week. Here is a quick overview of the best sales for the …

Read more Holiday VR Sales includes both games and headsets

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Categories VR Games

New VR Game Stormland – it’s time to save your robot

June 11, 2018June 11, 2018
stormland new VR game Robot

We’ve always been of the mind that Virtual Reality needs far more than the gaming market to survive. But the new VR game Stormland might just help kickstart the XR revolution. As Oculus VP …

Read more New VR Game Stormland – it’s time to save your robot

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Categories VR Games

Here Comes Your First Mind-Controlled VR Game

February 17, 2020August 10, 2017
Mind-Controlled VR Game

There’s fascinating news out of the SIGGRAPH conference this week. The Boston-based start-up, Neurable, unveiled the world’s first mind-controlled VR game. As you may know, we’ve never been fans of the current interfaces in …

Read more Here Comes Your First Mind-Controlled VR Game

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Categories VR Games

‘Tornuffalo’ Shows us the Future of Full-body VR Gaming

February 7, 2020April 12, 2017
Full-body VR Gaming with Tornuffalo

Whether or not you want to play Tornuffalo, it’s a glimpse into our future of deeply immersive technologies. This is full-body VR gaming – and as the name suggests, you’ll get the entire world thrown at you.

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Categories Virtual Reality, VR Games

Virtual Reality Experiences @ Tribeca Film Festival 2016

October 7, 2018April 1, 2016
Virtual Reality experiences at Tribeca Film Festival

Tribeca Film Festival 2016 is having an amazing line up of Virtual Reality Experiences and events this April. Mark your calendar for Storyscapes, April 14 – 17, IMAGINATION Talks on April 19 and …

Read more Virtual Reality Experiences @ Tribeca Film Festival 2016

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Categories VR Games

VR Games at the Game Developer Conference

April 25, 2017March 17, 2016
Star Wars VR Games

VR games were the hot topic at the Game Developer Conference (GDC) in San Francisco this week. With the upcoming HTC Vive launch on April 5th and a two-day Virtual Reality Developers …

Read more VR Games at the Game Developer Conference

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Categories Virtual Reality, VR Games

Sword Art Online – A Virtual Reality Game

September 7, 2020February 23, 2016
Sword Art Online

IBM Japan announced “Sword Art Online: The Beginning“, a virtual reality game based on a story where players are trapped and die. The game comes from the novels of Reki Kawahara that …

Read more Sword Art Online – A Virtual Reality Game

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Categories VR Games

VR Games: The Clash of Clans in 360 Video

February 3, 2020January 18, 2016

The very popular Clash of Clans 360 video (over 32 million views) gives you a quick sense of what simple VR games will be like. While you can watch it through your …

Read more VR Games: The Clash of Clans in 360 Video

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Categories VR Games

Crytek’s New Virtual Reality Game

February 6, 2020December 16, 2015
New Virtual Reality Game

Go ahead, look down – Crytek’s new virtual reality game may just trigger your fear of heights. Crytek has already pushed out one virtual reality title, Robinson: The Journey, earlier this year …

Read more Crytek’s New Virtual Reality Game

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Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

Consulting Services

During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

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