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HoloLens

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Categories Virtual Reality

Remodel Your Kitchen with Microsoft HoloLens

February 17, 2020March 19, 2016
Microsoft HoloLens at Lowes

Here’s a way to demo Microsoft HoloLens without being a developer with $3,000 to spare – remodel your kitchen at Lowe’s. From Engadget: Microsoft announced a partnership with Lowe’s, the home improvement chain, …

Read more Remodel Your Kitchen with Microsoft HoloLens

Digital Bodies » HoloLens »

Categories Augmented Reality

Meta 2 AR Glasses – A Preview of our Future?

February 14, 2020March 7, 2016
Meta 2 AR Glasses Worn

Meta 2 AR Glasses were announced last week and may well be a preview of our future work and learning environments. The $949 Developer Edition of Meta will not be available until …

Read more Meta 2 AR Glasses – A Preview of our Future?

Digital Bodies » HoloLens »

Categories Mixed Reality

HoloLens Mixed Reality Demo at TED 2016

February 6, 2020February 19, 2016
HoloLens Demo at TED 2016

Alex Kipman from Microsoft did an amazing HoloLens demo at TED 2016. As Tech Insider notes, this is the first “real-life holographic teleportation” and it offered startling scenes. Not only was there …

Read more HoloLens Mixed Reality Demo at TED 2016

Digital Bodies » HoloLens »

Categories VR News

NASA Virtual Reality Plans for Mars

February 6, 2020February 12, 2016

It comes as no surprise that NASA is researching the use of virtual reality for Mars exploration. Jeff Norris of the Jet Propulsion Laboratory, spoke to the Vision Summit 2016 conference about …

Read more NASA Virtual Reality Plans for Mars

Digital Bodies » HoloLens »

Categories Future

HoloLens AR Super Bowl – The Future of Sports from Microsoft

February 2, 2020February 6, 2016

You know the Super Bowl of the future will include VR, but Microsoft’s HoloLens AR demo goes far beyond basic virtual reality. This is Microsoft’s vision of augmented reality sports in the …

Read more HoloLens AR Super Bowl – The Future of Sports from Microsoft

Digital Bodies » HoloLens »

Categories Wearables

The Year in Wearables – a Look Back at 2015

February 4, 2018January 1, 2016
The Year in Wearables

A last look back at 2015 and the year in wearables. It was a remarkable year from missed deadlines to announcements that we didn’t expect. The Gadget Website does a detailed account …

Read more The Year in Wearables – a Look Back at 2015

Digital Bodies » HoloLens »

Categories VR News

Virtual Reality Shopping – The Future of Retail?

February 17, 2020November 27, 2015
Virtual Reality Shopping

Now that Black Friday is here, what about virtual reality shopping? Could VR end the madness of the Thanksgiving crowds rushing into stores and fighting over deals? Or at least enhance our customary retail …

Read more Virtual Reality Shopping – The Future of Retail?

Digital Bodies » HoloLens »

Categories Learning, Wearables

Microsoft’s HoloLens and Learning

December 21, 2017May 7, 2015
HoloLens and Learning - will this be a new way to transform Education?

Microsoft set the tech community abuzz with a demonstration of their new Wearable Technology, HoloLens, at the recent Build event. HoloLens works with Windows 10 to create a holographic augmented reality environment …

Read more Microsoft’s HoloLens and Learning

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Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

Consulting Services

During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

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