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Wearables

Wearables include a broad range of exciting devices closely related to VR and AR developments. From the current focus on smartwatches, we will soon see sensors and processors embedded in our clothing, jewelry, and other personal objects. Wearables will ultimately include brainwave sensing devices that could be the foundation for exciting developments that would transform our relationship to technology.

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Categories Augmented Reality, Wearables

Audio AR Glasses – Bose Ends its Augmented Reality Project

June 17, 2020
Bose's audio AR Glasses cancelled.

Bose has shut down its audio AR Glasses, ending yet another innovative project in wearable technology. They first released the stylish pair of AR sunglasses at the SXSW Festival two years ago. …

Read more Audio AR Glasses – Bose Ends its Augmented Reality Project

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Categories Augmented Reality, Wearables

Apple’s AR Headset Won’t be out Until 2022

February 8, 2020November 12, 2019
Apple AR headset may be delayed until 2022

The well-known secrecy in Cupertino ensures we’ll never have the full picture of Apple’s AR headset until it’s released. We always thought Apple would have an augmented reality device by 2020, but …

Read more Apple’s AR Headset Won’t be out Until 2022

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Categories VR Games, Wearables

Cybershoes VR: stepping into virtual reality at CES 2019

February 7, 2020January 10, 2019
Cybershoes VR project comes to CES 2019

The Cybershoes VR peripheral is an intriguing virtual reality enhancement at CES 2019. A device you strap on your shoes (one size fits all) and off you go. At least, virtually. You can …

Read more Cybershoes VR: stepping into virtual reality at CES 2019

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Categories Mixed Reality, Wearables

The real deal for AR? Nreal’s Mixed Reality sunglasses

September 10, 2020January 9, 2019
Nreals Mixed Reality sunglasses arrive at CES 2019

Nreal’s mixed reality sunglasses are the latest wearable to show up at CES 2019. They claim to solve two of the biggest challenges facing AR Glasses – size and weight. Created by a former Magic …

Read more The real deal for AR? Nreal’s Mixed Reality sunglasses

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Categories Augmented Reality, Wearables

New Bose AR Glasses give you audio Augmented Reality

February 1, 2020December 10, 2018
Bose AR Glasses arriving soon.

The new Bose AR Glasses are a fascinating development in the augmented reality space. Bose demoed a prototype earlier this year out on the streets of Austin during SXSW to generally good reviews. …

Read more New Bose AR Glasses give you audio Augmented Reality

Digital Bodies »

Categories Mixed Reality, Wearables

Magic Leap in talks for additional funding

November 18, 2019February 27, 2018
Magic Leap One may get new funding

If there’s a recurring story to Magic Leap’s Mixed Reality HMD it’s this – we’re looking for the device while Magic Leap is looking for more money. They’ve raised billions through Google, …

Read more Magic Leap in talks for additional funding

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Categories Augmented Reality, Wearables

Wearable AR Glasses from Kopin – the company you never heard of

February 8, 2020February 14, 2018
Wearable AR Glasses by Kopin

When you focus on wearable AR Glasses, Kopin is probably not the company that first comes to mind. But they’ve got a long track record developing Augmented Reality devices for demanding environments. …

Read more Wearable AR Glasses from Kopin – the company you never heard of

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Categories Augmented Reality, Wearables

Google Glass Act 2: from Consumer to Enterprise Edition

November 18, 2019July 18, 2017
Google Glass Enterprise Edition

Google Glass has reappeared, this time in an Enterprise Edition. What a rocky ride this wearable has had. Glass was publicly announced way back in April 2012. Sergey Brin startled everyone by …

Read more Google Glass Act 2: from Consumer to Enterprise Edition

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Categories Wearables

What Happens to Wearables in 2017?

February 2, 2020January 3, 2017
New Wearables in 2017

As CES 2017 opens its 50th anniversary show in Los Vegas, it’s worth asking – what happens to Wearables in 2017? We examined the wearable market back in September and it was …

Read more What Happens to Wearables in 2017?

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Categories Wearables

Wearables and Privacy: Do We Really Care about our Data?

August 22, 2020December 28, 2016
Wearables and Privacy - GPS running and fitness wearables.

Are wearables are changing our concerns about sharing location and personal data? I’ve been wrestling with the wearables and privacy issues since the wearable technology market is now dominated by fitness trackers. …

Read more Wearables and Privacy: Do We Really Care about our Data?

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Categories Augmented Reality, Wearables

Want to Buy Snap’s Spectacles in New York? Be Prepared to Wait

November 18, 2019November 26, 2016
Buying Snap Spectacles in NY

Want to buy Snap’s Spectacles in New York? Be ready for long lines and a wait. Snap’s New York City pop-up store opened on November 21 at 5 East 59th Street (near …

Read more Want to Buy Snap’s Spectacles in New York? Be Prepared to Wait

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Categories Wearables

Smartwatch Sales Collapse – Bad News for Wearables?

November 18, 2019November 2, 2016
Smartwatch Sales Falling

Smartwatch sales have fallen by 51.6% in the latest IDC data report. And this comes on the heels of a 32% decline in the previous quarter. There’s bad news across the board, …

Read more Smartwatch Sales Collapse – Bad News for Wearables?

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Categories Wearables

Snapchat Spectacles – a Fascinating Development

February 2, 2020September 24, 2016
Snapchat Spectacles - a fascinating development in Wearables

After endless rumors, Snapchat Spectacles was announced today and it is a fascinating development. It is a pair of glasses, priced at $130, that records 10 seconds of video. It is a …

Read more Snapchat Spectacles – a Fascinating Development

Digital Bodies »

Categories Virtual Reality, Wearables

Do we Really Need a Laptop Backpack for VR?

July 15, 2018September 13, 2016
laptop Backpack for VR

When we first tried virtual reality using a laptop backpack (at the Real Virtuality experience at the Sundance Film Festival), we were deeply impressed. It offered freedom of movement – essential for …

Read more Do we Really Need a Laptop Backpack for VR?

Digital Bodies »

Categories Wearables

Wearables Market – Wearable Tech Sales Soar and Fall

February 2, 2020September 7, 2016
The Wearables market and the new Apple Watch.

As we head into the fall, IDC has a new report on the Wearables market. And it’s an interesting read, not because of the overall data but what’s happening in different segments of …

Read more Wearables Market – Wearable Tech Sales Soar and Fall

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Categories Wearables

Use your Skin as a Wearable Tech Interface with SkinTrack

October 12, 2016May 8, 2016
Wearable Tech Interface Image - SkinTrack

Wearable Tech interfaces are small, so how do you enlarge them? The Future Interfaces Group at Carnegie Mellon University may have a remarkable solution. The SkinTrack system uses your skin as an interface: …

Read more Use your Skin as a Wearable Tech Interface with SkinTrack

Digital Bodies »

Categories Augmented Reality, Wearables

What’s Inside Microsoft HoloLens?

May 8, 2016
What's Inside Microsoft HoloLens? Here's the Specs

Developers have access to Microsoft HoloLens, but up to now, Redmond has not publicly released the specifications. So here they are to satisfy your geeky side. From Geeky Gadgets: – OS : Windows …

Read more What’s Inside Microsoft HoloLens?

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Categories Wearables

Should Wearables do One Thing or Everything?

October 7, 2018May 4, 2016
comparison of the Fitbit and Apple Watch.

Fitbit is the leader in wearables and according to CEO James Park, there’s good reason. As a single-mode device, it does one thing and does it very well. Apple tries to accomplish too …

Read more Should Wearables do One Thing or Everything?

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Categories Virtual Reality, Wearables

Google and the Future of Wearable VR

February 6, 2020May 1, 2016
Google Eye Lens patent

We’re not sure whether Google’s new contact lens patent should be seen as a wearable or VR. Maybe both. Whatever it is, Google’s patent is for a device that is injected directly …

Read more Google and the Future of Wearable VR

Digital Bodies »

Categories Wearables

Wearables Already Impacting Healthcare

November 13, 2019April 11, 2016
Wearables and Health - Image of Runner

Wearables won’t turn you into your own physician, but they are clearly helping people monitor their health and affecting healthcare. That’s the conclusion of a Northwestern University study. According to Digital Trends, …

Read more Wearables Already Impacting Healthcare

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Categories Wearables

Wearable Technology Market Grows 171% in 2015

February 4, 2018February 24, 2016
Wearable Tech Market - Fitbit and Apple

If there any doubts about the wearable technology market, the new figures from the research group IDC should put them to rest. People are buying millions of wearables – more than 27 …

Read more Wearable Technology Market Grows 171% in 2015

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Categories Wearables

Successful Wearables Solve Problems – L’Oréal’s My UV Patch

August 8, 2017February 9, 2016
Wearables that work: LOreal My UV Patch

There’s a secret to developing successful Wearables – make it a solution and not a technology product. L’Oréal introduced its remarkable My UV Patch at the Consumer Electronic Show in January. It’s thinner …

Read more Successful Wearables Solve Problems – L’Oréal’s My UV Patch

Digital Bodies »

Categories Future, Wearables

Future Media: Contact Lenses Could Become New Wearables

August 8, 2017February 6, 2016
Future Media - smart contact lenses will offer AR

Want to imagine what our future media might look like? Here’s a game-changing technology that could change both wearables and our media displays. Scientists at the University of South Australia have developed …

Read more Future Media: Contact Lenses Could Become New Wearables

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Categories Wearables

The Problem with Wearables

October 13, 2016January 14, 2016
The problem with Wearables - Bad Design

The problem with wearables is clearly on view at the Wearable Device Technology Expo in Tokyo. Billed as the world’s largest show for wearable tech vendors, the event follows on the heels of …

Read more The Problem with Wearables

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Categories Wearables

The Year in Wearables – a Look Back at 2015

February 4, 2018January 1, 2016
The Year in Wearables

A last look back at 2015 and the year in wearables. It was a remarkable year from missed deadlines to announcements that we didn’t expect. The Gadget Website does a detailed account …

Read more The Year in Wearables – a Look Back at 2015

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Categories Wearables

Your Next Wearable is a Belt? A Samsung Smart Belt

October 19, 2016December 30, 2015
Samsung Smart Belt

Don’t laugh, but the Samsung Smart Belt will be unveiled at their wearables exhibit at CES 2016. The belt does what most wearables would do in this area – track your activities …

Read more Your Next Wearable is a Belt? A Samsung Smart Belt

Digital Bodies »

Categories Wearables

New Google Glass Images Published

February 17, 2020December 30, 2015
New Google Glass

Images of the new Google Glass have surfaced on the Federal Communications Commission (FCC) website. Glass 2.0 will be a foldable device (solving a huge issue with the original) and have a …

Read more New Google Glass Images Published

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Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

Consulting Services

During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

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