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Categories Future, VR News

AWE 2021 – New Devices and Experiences Highlight XR’s Progress

November 20, 2021November 20, 2021 by Emory Craig
Highlights of the AWE 2021 conference which returned to Silicon Valley as an in person conference covering breakthrough XR developments.

This year’s AWE conference (Augmented World Expo) offered a range of new devices, software, and experiences. Returning to an in-person event (so good to see people …

Categories 360 Video, VR News

Brink Traveler Offers VR Experiences of Amazing Natural Locations

September 6, 2021 by Emory Craig
Brink Traveler is a new VR app offering detailed 3D experiences of amazing geological locations.

One of our old standbys in VR has always been Google Earth – even if Google seems to have lost its commitment to the app. Being …

Categories Future, Virtual Reality

Support our SXSW Interactive Proposals!

August 12, 2021August 10, 2021 by Emory Craig
Please support our SXSW Interactive Proposals for the main SXSW 2022 conference in Austin, Texas.

Ready to wrestle with the future? With the interaction between storytelling and code that will create transformative experiences and situate us in a world of AI-driven …

Categories Augmented Reality

Super Bowl LV Goes Big on Cinematic Video and Augmented Reality

February 7, 2021February 7, 2021 by Emory Craig
Super Bowl LV Augmented Reality experiences

The nation’s preeminent sporting event will be different this year – short on attendees in the stands but big on cinematic video and augmented reality. While …

Categories VR Experience

VR Concert in Notre-Dame with Jean-Michel Jarre

December 10, 2023December 19, 2020 by Emory Craig
Live VR concert in Notre-Dame de Paris on New Year's Eve, December 31, 2020.

Jean-Michel Jarre returns for his second immersive music event with a VR concert in Notre-Dame on New Year’s Eve, December 31, 2020. His first effort, Alone …

Categories Virtual Reality

Indulge Your Creative Side with Paper Beast VR on Steam

October 6, 2020June 9, 2020 by Emory Craig
Paper Beast VR comes to Steam this summer.

The latest way to tap into your creativity might be Paper Beast VR, which is coming to Steam VR this summer. You may have already used one …

Categories Virtual Reality

VR Hygiene and Safety Issues Post-Coronavirus

September 1, 2020May 10, 2020 by Emory Craig
VR hygiene recommendations from Hologate.

VR hygiene will be a major issue once the Coronavirus begins to recede. The global pandemic will eventually run its course, and education and arts organizations, …

Categories Art, Augmented Reality

KAWS’s AR Art Sculptures Ideal for Coronavirus Pandemic

May 6, 2020March 16, 2020 by Emory Craig
KAWS's AR Art Sculptures Ideal for a Coronavirus Pandemic.

As society shudders to a halt with the Coronavirus, the artist KAWS AR art sculptures may be the safest way to experience groundbreaking art this month. …

Categories Mixed Reality

Magic Leap’s Troubles: Steep Loses, No Sales

February 8, 2020December 9, 2019 by Emory Craig
Magic Leap's troubles grow

News broke a few weeks ago on the funding woes and staff exits for Magic Leap Glasses. A new article in The Information (by subscription) adds …

Categories Mixed Reality

A New AR Game for Magic Leap – Strangelets

December 3, 2019December 1, 2019 by Emory Craig
AR game for Magic Leap

Ready for some alien animal husbandry? That’s the promise of a new AR game for Magic Leap. The Mixed Reality experience, Strangelets, is the last release …

Categories VR News

Sandbox VR Raises Millions from A-List Celebs but can it Succeed?

February 7, 2020October 23, 2019 by Emory Craig
Sandbox VR Raises Millions for location-based VR

Sandbox VR is one of the latest players on the location-based VR scene. And we get the idea behind it – it’s easy to grasp when …

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Maya Georgieva at AWE 2025

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Our Consulting Services

Seeking expert guidance in emerging tech? Digital Bodies Consulting offers workshops, keynotes, and project management in Generative AI (ChatGPT), XR, and the Metaverse. We partner with educational institutions, nonprofits, NGOs, and businesses worldwide to deliver innovative, ethically grounded solutions that empower staff, faculty, and organizations to lead with cutting-edge technology.

Schedule a free discovery call to explore how our consulting services can support your vision!

News, Media, and Events

  • We are speaking at EDUCAUSE on Thursday, October 12 | 9:45AM–10:05AM CT on The New Ethical Frontier: AI in Higher Education and Society.
  • Maya Georgieva will be speaking at SXSWedu on Tuesday, March 7th, 3:30 PM, on the The Future of Learning in the Metaverse.
  • Maya Georgieva interviewed in EdTech Magazine What Is a Metaversity, and Should You Create One on Your Campus?
  • The Metaverse Revolution with Maya Georgieva and others at Skylight Modern Gallery, in New York City.
  • Emory Craig will be speaking at the GESS Education Global Leadership Summit, Tuesday, March 23rd at 10:30 AM (EDT) on "Learning in Virtual Worlds: How Augmented and Virtual Reality is Transforming Education in a Global Pandemic."
  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Embodied Avatars in the Future."
  • Join us at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

The EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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