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Categories Augmented Reality

That was Fast: Three AR Companies Fail in a Month

December 28, 2019January 13, 2019
Three AR companies fail

While CES 2019 saw the release of innovative AR Glasses with Nreal and Vuzix, augmented reality has had a brutal winter. We’ve just watched three AR companies fail in the past four weeks. Meta …

Read more That was Fast: Three AR Companies Fail in a Month

Digital Bodies »

Categories Augmented Reality

Augmented Reality with Meta Glasses at SXSW

October 6, 2020March 17, 2017

Market predictions have been suggesting the rise of Augmented Reality in the next 5-10 years. With AR, our world will be enveloped in digital layers of information and objects. Once the devices …

Read more Augmented Reality with Meta Glasses at SXSW

Digital Bodies »

Categories VR News

The VRLA Expo was Epic: Three Stories You Need to Know

February 6, 2020August 10, 2016
VRLA Expo 2016

To quote Meta’s Facebook page, VRLA “was an unforgettable and dazzling ‘VR playground’”. It’s the largest VR expo around and this year included over 130 exhibitors and demos (including the Meta 2 Glasses). …

Read more The VRLA Expo was Epic: Three Stories You Need to Know

Digital Bodies »

Categories Augmented Reality

Meta 2 AR Glasses – A Preview of our Future?

February 14, 2020March 7, 2016
Meta 2 AR Glasses Worn

Meta 2 AR Glasses were announced last week and may well be a preview of our future work and learning environments. The $949 Developer Edition of Meta will not be available until …

Read more Meta 2 AR Glasses – A Preview of our Future?

Digital Bodies »

Categories Mixed Reality

HoloLens Mixed Reality Demo at TED 2016

February 6, 2020February 19, 2016
HoloLens Demo at TED 2016

Alex Kipman from Microsoft did an amazing HoloLens demo at TED 2016. As Tech Insider notes, this is the first “real-life holographic teleportation” and it offered startling scenes. Not only was there …

Read more HoloLens Mixed Reality Demo at TED 2016

Digital Bodies »

Categories Augmented Reality

Meta Augmented Reality Glasses on Their Way?

October 6, 2020February 11, 2016
Augmented Reality Glasses

Meta Augmented Reality Glasses has something in the works. A video teaser is out and a countdown clock on their website points to a March 1st release. The video doesn’t go into …

Read more Meta Augmented Reality Glasses on Their Way?

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Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

Consulting Services

During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

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