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Categories AI

AI in 2025: From Agents to Wearables, Seven Disruptions You Need to Understand

June 10, 2025 by Emory Craig
A review of AI in 2025 and the implications of the latest generative AI developments.

Artificial Intelligence in 2025 is no longer about incremental upgrades. It’s a seismic shift. From autonomous agents to deeply personalized digital experiences, AI in 2025 marks …

Categories AI, Virtual Reality

Meta Connect 2024: AR, VR, and AI in the Spotlight

September 25, 2024September 25, 2024 by Emory Craig
All the AR, VR, and AI news from the Meta Connect 2024 conference.

Today, we will hear the latest news from the Meta Connect 2024 developer conference. Previous years may have focused on the metaverse (remember that concept?), but …

Categories Virtual Reality

Meta Cancels the Quest Pro as XR Hits a Roadblock

July 21, 2023 by Emory Craig
Meta cancels Quest Pro 2 as Metaverse woes continue.

Yet another day of disappointing XR news as Meta cancels the Quest Pro and shelves work on the Quest Pro 2. Remember that ambitious timeline we …

Categories VR News

Meta Quest 3 Released as Zuckerberg Tries to Beat Apple

June 1, 2023 by Emory Craig
New Meta Quest 3 XR headset announced ahead of Apple's rumored headset.

As we wait for a possible Apple XR device next week, Meta unveiled their new Meta Quest 3 headset, with increased performance, better mixed-reality capabilities, and …

Categories VR Games

Echo VR: Meta to Shut Down One of Its Most Popular Games

February 2, 2023 by Emory Craig
Meta has announced that Echo VR, one of its most popular free-to-play VR games will close on August 1, 2023.

Meta announced that Echo VR, one of its most popular free-to-play games on the Quest, will shut down on August 1. While the game itself has …

Categories VR News

XR in 2022 – The Year in Review

January 31, 2023December 31, 2022 by Emory Craig
XR in 2022 - The Year in review for VR, AR, AI, Crypto, and Web3 developments.

We’ll largely be happy to show 2022 out the door – at least as far as XR is concerned. It was a strange year filled with …

Categories VR News

Meta’s Next-Gen Avatars Were Faked for Connect 2022

October 21, 2022October 20, 2022 by Emory Craig
Meta's next-gen avatars were faked for the Connect 2022 conference.

Meta was busy burnishing its image problems last week at Connect 2022 event by introducing a state-of-the-art XR headset and new features for the not-so-widely used …

Categories VR News

The New Meta Quest Pro – is it a Bridge or an Obstacle to the Metaverse?

January 31, 2023October 11, 2022 by Emory Craig
The new Meta Quest Pro has arrived and while it has high-end specs for a VR headset, it will be too expensive for many organizations.

There was a time when VR headsets were getting less expensive and everyone dreamed of a broad consumer XR market with VR becoming widely accessible. But …

Categories VR News

Update: Bomb Attack at Northeastern University’s VR Lab

October 4, 2022September 15, 2022 by Emory Craig
Bomb attack at Northeastern University's VR Lab

Latest Update: Jason Duhaime, the Northeastern University employee who reported September bomb incident at their VR lab, has been arrested and charged with ” . . …

Categories VR News, Wearables

Meta Continues to Buy its Way to the Metaverse with Lofelt Acquisition

September 13, 2022 by Emory Craig
Meta Platforms acquires Berlin-based Lofelt haptic startup.

With four new headsets coming in the next two years, Meta Platforms is determined to stake its claim to the Metaverse – if not control it …

Categories VR News

Horizon Workrooms – Is VR Collaboration Ready for Primetime?

September 5, 2022September 3, 2022 by Emory Craig
Meta's Horizon Workrooms drops the account obstacles - is it now a viable alternative to Zoom, Microsoft Teams, and other collaboration platforms.

Horizon Workrooms is critical to Meta’s transition to a company focusing on virtual environments and the coming Metaverse. But Workrooms has yet to become a significant …

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Maya Georgieva at AWE 2025

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Our Consulting Services

Seeking expert guidance in emerging tech? Digital Bodies Consulting offers workshops, keynotes, and project management in Generative AI (ChatGPT), XR, and the Metaverse. We partner with educational institutions, nonprofits, NGOs, and businesses worldwide to deliver innovative, ethically grounded solutions that empower staff, faculty, and organizations to lead with cutting-edge technology.

Schedule a free discovery call to explore how our consulting services can support your vision!

News, Media, and Events

  • We are speaking at EDUCAUSE on Thursday, October 12 | 9:45AM–10:05AM CT on The New Ethical Frontier: AI in Higher Education and Society.
  • Maya Georgieva will be speaking at SXSWedu on Tuesday, March 7th, 3:30 PM, on the The Future of Learning in the Metaverse.
  • Maya Georgieva interviewed in EdTech Magazine What Is a Metaversity, and Should You Create One on Your Campus?
  • The Metaverse Revolution with Maya Georgieva and others at Skylight Modern Gallery, in New York City.
  • Emory Craig will be speaking at the GESS Education Global Leadership Summit, Tuesday, March 23rd at 10:30 AM (EDT) on "Learning in Virtual Worlds: How Augmented and Virtual Reality is Transforming Education in a Global Pandemic."
  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Embodied Avatars in the Future."
  • Join us at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

The EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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