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haptic feedback

Categories VR News, Wearables

Meta Continues to Buy its Way to the Metaverse with Lofelt Acquisition

September 13, 2022 by Emory Craig
Meta Platforms acquires Berlin-based Lofelt haptic startup.

With four new headsets coming in the next two years, Meta Platforms is determined to stake its claim to the Metaverse – if not control it …

Categories Learning, VR News

SenseGlove’s Innovative Workforce Training for UK Rail Operator

July 4, 2022 by Emory Craig
Senseglove workforce training with LNER railway operator

SenseGlove, a company at the forefront of haptic feedback, is partnering with the UK rail operator London North Eastern Railway (LNER) to provide innovative workforce training …

Categories VR News

VR Haptics for Your Mouth – From Hot Liquids to Eating Spiders

May 19, 2022May 18, 2022 by Emory Craig
Fascinating developments in VR Haptics for your mouth and lips from research at Carnegie Mellon University.

Carnegie Melon University’s Future Interfaces Group is working on a fascinating VR haptics project that could revolutionize how – and what – we experience in virtual …

Categories Augmented Reality, Future

Facebook’s Wrist Devices for AR Glasses and Haptics Will Raise Profound Privacy Issues

March 19, 2021 by Emory Craig
Facebook's wrist devices may replace a keyboard and mouse.

The latest news on Facebook’s wrist devices is fascinating – it might just provide the UI solution we need for AR glasses and haptics in XR …

Categories VR News

SenseGlove’s Haptic Gloves – Touching the World in VR

January 14, 2021 by Emory Craig
SenseGlove's haptic gloves released at CES 2021 set the stage for enhanced haptic feedback.

SenseGlove’s haptic gloves claim to make “the digital feel real,” and while we haven’t tried them yet, they’re a step closer to making haptic feedback part …

Categories Future, VR News

Ekto One VR Boots Will Keep You Walking in One Place

September 28, 2020September 24, 2020 by Emory Craig
Are Ekto One VR Boots a solution to movement in VR?

Ekto One VR Boots is a fascinating attempt to resolve the difficult challenge of simulating walking in VR. They promise “fully immersive natural movement” through a …

Categories Future, Virtual Reality

Droplabs’ Haptic Shoes – Feeling Virtual Reality in your Feet

September 21, 2020September 6, 2020 by Emory Craig
Droplabs' Haptic Shoes are an innovative solution to expand a sense of immersion.

We’re deeply intrigued by haptic developments like Droplabs’ haptic shoes since VR primarily focuses on visual and audio inputs. Human experience is about so much more …

Categories Virtual Reality

New Research on Lighter and Thinner VR Haptic Gloves

July 27, 2020 by Emory Craig
An update on lighter and thinner VR haptic gloves.

Haptic devices are hardly where we would like them to be, but 2020 is turning out to be a year of exciting developments. The Feelbelt Kickstarter …

Categories Virtual Reality

New VR Treadmill Blows Past its Kickstarter Funding Goal

June 23, 2020 by Emory Craig
A new VR Treadmill, the Kat Walk C raises $1 million in 24 hours.

We’ve never been a huge fan of VR treadmills. For one, living in small apartments in New York City precludes their use. Much as I want …

Categories Virtual Reality, VR Experience

Haptic Feedback Belt Offers Innovative Solution for Immersive Experiences

June 7, 2020 by Emory Craig
Haptic Feedback Belt from Feelbelt is an ingenious solution to enhance our sense of immersion in VR experiences and music.

Expanding the range of sensations is essential to the development of virtual reality. A new haptic feedback belt from the German company Feelbelt is an innovative …

Categories VR News

New Skin Patch Could Add Virtual Touch to VR

February 7, 2020November 24, 2019 by Emory Craig
Virtual touch through - a revolution in haptic feedback through a new silicon skin patch

A newly invented skin patch could bring virtual touch to our VR experiences. Up to now, virtual reality has mostly been confined to visual and audio …

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Maya Georgieva at AWE 2025

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Our Consulting Services

Seeking expert guidance in emerging tech? Digital Bodies Consulting offers workshops, keynotes, and project management in Generative AI (ChatGPT), XR, and the Metaverse. We partner with educational institutions, nonprofits, NGOs, and businesses worldwide to deliver innovative, ethically grounded solutions that empower staff, faculty, and organizations to lead with cutting-edge technology.

Schedule a free discovery call to explore how our consulting services can support your vision!

News, Media, and Events

  • We are speaking at EDUCAUSE on Thursday, October 12 | 9:45AM–10:05AM CT on The New Ethical Frontier: AI in Higher Education and Society.
  • Maya Georgieva will be speaking at SXSWedu on Tuesday, March 7th, 3:30 PM, on the The Future of Learning in the Metaverse.
  • Maya Georgieva interviewed in EdTech Magazine What Is a Metaversity, and Should You Create One on Your Campus?
  • The Metaverse Revolution with Maya Georgieva and others at Skylight Modern Gallery, in New York City.
  • Emory Craig will be speaking at the GESS Education Global Leadership Summit, Tuesday, March 23rd at 10:30 AM (EDT) on "Learning in Virtual Worlds: How Augmented and Virtual Reality is Transforming Education in a Global Pandemic."
  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Embodied Avatars in the Future."
  • Join us at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

The EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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