Skip to content
Digital Bodies
  • HOME
  • SPEAKING / WORKSHOPS
  • VR EXPERIENCES
    • VR VIDEOS
  • NEW FRONTIER OF LEARNING
  • CONSULTING SERVICES
  • ABOUT DIGITAL BODIES

VR News

Discover the latest VR news on hardware, software, and apps, with analysis of the groundbreaking developments that will impact education, society, and culture.

 

Digital Bodies » VR News »

Categories VR News

NASA Virtual Reality Plans for Mars

February 6, 2020February 12, 2016

It comes as no surprise that NASA is researching the use of virtual reality for Mars exploration. Jeff Norris of the Jet Propulsion Laboratory, spoke to the Vision Summit 2016 conference about …

Read more NASA Virtual Reality Plans for Mars

Digital Bodies » VR News »

Categories VR News

Vision Summit VR Conference – Live Stream and VR News

February 6, 2020February 10, 2016

There’s lots of VR news coming out of the 2016 Vision Summit VR Conference. Billed as the definitive event for innovators in VR/AR, the conference is sponsored by Unity Technologies. Unity wants VR developers …

Read more Vision Summit VR Conference – Live Stream and VR News

Digital Bodies » VR News »

Categories VR News

Apple VR Project? Here’s Why the Rumors are Flying

February 6, 2020February 9, 2016
Apple VR Rumors

Apple VR project rumors have been surfacing in the news and there’s good reason. Obviously, you won’t hear anything from Cupertino until an augmented or virtual reality device is announced so it’s only …

Read more Apple VR Project? Here’s Why the Rumors are Flying

Digital Bodies » VR News »

Categories VR News

Rumors of a New Google VR Headset Coming

February 6, 2020February 8, 2016
Google VR Headset

A story in the Financial Times says that a new Google VR headset will debut this year. It’s hardly surprising in light of Google’s hiring of VR developers and its recent leadership moves. There’s …

Read more Rumors of a New Google VR Headset Coming

Digital Bodies » VR News »

Categories VR News

The Virtual Reality Store in Copenhagen

February 6, 2020February 5, 2016

Copenhagen will be the site of the world’s first virtual reality store. Khora is both a VR content creation company and a VR lab, a pop up space in Copenhagen’s Kødbyen district. It’s the …

Read more The Virtual Reality Store in Copenhagen

Digital Bodies » VR News »

Categories VR News

Preorder Oculus Rift – The Age of Virtual Reality Begins

February 6, 2020January 4, 2016
Preorder Oculus Rift

Preorder Oculus Rift – that very phrase says the age of Virtual Reality is underway. Oculus VR announced today that preorders for Oculus Rift will be taken on Oculus.com beginning Wednesday, January 6th. No word on …

Read more Preorder Oculus Rift – The Age of Virtual Reality Begins

Digital Bodies » VR News »

Categories VR News

Google Cardboard Saves a Baby’s Life

February 6, 2020December 23, 2015
Google Cardboard Saves a Baby's Life

Here’s an incredible story for virtual reality fans in the holiday season – Google Cardboard saves a baby’s life at a Miami hospital. A four-month-old baby girl, Teegan Lexcen, was born with only …

Read more Google Cardboard Saves a Baby’s Life

Digital Bodies » VR News »

Categories VR News

Virtual Reality Trends to Watch in 2016

February 6, 2020December 14, 2015
Virtual Reality Trends

  Thinking about Virtual Reality trends for 2016? With the end of the year closing fast, we’ll see a flood of predictions for virtual reality and wearables. It’s been a whirlwind year …

Read more Virtual Reality Trends to Watch in 2016

Digital Bodies » VR News »

Categories VR News

Virtual Reality iPhone Case by Figment VR

February 6, 2020November 30, 2015
Virtual Reality iPhone Case

Figment VR’s Virtual Reality iPhone Case is a smartly designed product that solves two problems. It protects your phone and, in origami-like fashion, flips open to become a virtual reality viewer. The …

Read more Virtual Reality iPhone Case by Figment VR

Digital Bodies » VR News »

Categories VR News

Virtual Reality Shopping – The Future of Retail?

February 17, 2020November 27, 2015
Virtual Reality Shopping

Now that Black Friday is here, what about virtual reality shopping? Could VR end the madness of the Thanksgiving crowds rushing into stores and fighting over deals? Or at least enhance our customary retail …

Read more Virtual Reality Shopping – The Future of Retail?

Digital Bodies » VR News »

Categories VR News

Is there a future for Second Life in VR?

February 6, 2020November 5, 2015
Is there a future for Second Life in VR?

Is there a future for Second Life? You have to ask when you look at the rapid developments in virtual reality and how far Second Life has fallen. Remember the days when magazines glowingly …

Read more Is there a future for Second Life in VR?

Digital Bodies » VR News »

Categories VR News

The Facebook Google VR Battle

February 6, 2020November 3, 2015
Facebook Google VR

Let the smack down begin. In the MIT Technology Review, Tom Simonite explores the Facebook Google VR battle struggle for dominance in virtual reality. The two tech giants bring radically different approaches …

Read more The Facebook Google VR Battle

Digital Bodies » VR News »

Categories VR News

Virtual Reality Sports Broadcast – Mark Cuban

April 6, 2020October 24, 2015

Leave it to Mark Cuban to help bring about the first virtual reality sports broadcast. The Indiana University Athletics Department announced: Working with the Dallas based company BigLook360, fans will be able …

Read more Virtual Reality Sports Broadcast – Mark Cuban

Post navigation
Newer posts
← Previous Page1 … Page5 Page6

Connect with Digital Bodies

Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

Digital Bodies RSS Feed

AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

Consulting Services

During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

© 2021 Digital Bodies
We use cookies to ensure that we give you the best experience on Digital Bodies. If you continue to use this site we will assume that you are happy with it.OkPrivacy policy