Skip to content
Digital Bodies
  • HOME
  • SPEAKING / WORKSHOPS
  • VR EXPERIENCES
    • VR VIDEOS
  • NEW FRONTIER OF LEARNING
  • CONSULTING SERVICES
  • ABOUT DIGITAL BODIES

SXSW

Digital Bodies »

Categories 360 Video

SXSW Showcases 360 Videos Online May 22-31

May 24, 2020

If you’re sheltering in place on this Memorial Day Weekend, check out the SXSW 360 videos that are now online through May 31. The VR experiences were originally meant to be available …

Read more SXSW Showcases 360 Videos Online May 22-31

Digital Bodies »

Categories Augmented Reality, Virtual Reality

Favorite Spots at SXSW 2017 for VR, AR and AI Experiences

November 17, 2019March 16, 2017

The SXSW 2017 conference-festival taking place in Austin is like no other. It starts with a conference on education and goes through interactive, tech, games, film and environment. For New Yorkers like …

Read more Favorite Spots at SXSW 2017 for VR, AR and AI Experiences

Digital Bodies »

Categories Virtual Reality

Splash: Can a VR App Become Social Media?

February 2, 2020March 15, 2016
Splash VR App

Take a look at the Splash VR app for iOS which is making news at SXSW Interactive. Combining VR and social media, it won the top prize at SXSW’s startup accelerator in …

Read more Splash: Can a VR App Become Social Media?

Digital Bodies »

Categories Virtual Reality

SXSW VR Events and Panels

March 15, 2016March 15, 2016
SXSW VR Events

As expected, there’s lots of VR events at SXSW this year. And virtual reality was the focus of a number of sessions (including ours) at SXSWedu last week as the medium begins …

Read more SXSW VR Events and Panels

Digital Bodies »

Categories Virtual Reality, Wearables

SXSW – Please Support Our SXSW Proposals

February 2, 2020September 6, 2015

SXSW 2016 We thoroughly enjoyed leading a Core Conversation on Wearable Technology at SXSW 2015. We have submitted two proposals for 2016, one to SXSWedu and one to SXSW-Interactive. Part of the …

Read more SXSW – Please Support Our SXSW Proposals

Digital Bodies »

Categories Wearables

Beyond SXSWedu: The Wearable Conversation Continues

July 15, 2018March 18, 2015

The conversation from our Wear to Learn session on Wearables in Education at SXSWedu continues. We  truly enjoyed the active participation in our session and were excited to see some after-conference summaries that …

Read more Beyond SXSWedu: The Wearable Conversation Continues

Digital Bodies »

Categories Wearables

SXSWedu Preview Video: Wear to Learn

November 18, 2019March 11, 2015

Watch the preview video for our presentation Wear to Learn on Wearables in Education at SXSWedu on Thursday morning, 10:30-11:30am in Salon F at the Hilton Austin Hotel. We are on the …

Read more SXSWedu Preview Video: Wear to Learn

Digital Bodies »

Categories Learning, Wearables

SXSW Session – Wear to Learn: The Body as an Interface

July 15, 2018March 6, 2015

  Join us for our SXSW-EDU session on Wearable Technology in Austin, Texas! The session will be on Thursday, March 12th at 10:30am. SXSW-EDU Description: What happens as wearable tech enters the …

Read more SXSW Session – Wear to Learn: The Body as an Interface

Connect with Digital Bodies

Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

Digital Bodies RSS Feed

AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

Consulting Services

During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

© 2021 Digital Bodies
We use cookies to ensure that we give you the best experience on Digital Bodies. If you continue to use this site we will assume that you are happy with it.OkPrivacy policy