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Disney

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Categories 360 Video

We’re Left to VR Amusement Rides During the Coronavirus

March 30, 2020
A YouTube Channel offers VR amusement rides from Disney's theme parks.

It’s no surprise that theme parks are devastated by the Coronavirus. All a park can do is close their doors, promise to retain their employees (or not), and watch the balance sheet turn …

Read more We’re Left to VR Amusement Rides During the Coronavirus

Digital Bodies »

Categories Augmented Reality

Star Wars AR Experience Coming from Disney and Lenovo

September 2, 2017
New headset will bring the Star Wars AR Experience

You won’t have to wait much longer before you can step into the Star Wars AR experience. The new $199 Lenovo Mirage AR headset is already available for pre-order and will hit the stores …

Read more Star Wars AR Experience Coming from Disney and Lenovo

Digital Bodies »

Categories Augmented Reality

New AR Headsets Coming: From DIY Kits to Smartphone HMDs

July 26, 2017July 24, 2017
Mira Prism new AR headset only 99 dollars

Back in a rainy NYC after the Campus Technology conference in Chicago and it seems to be raining new AR headsets this summer. Cardboard-like DIY kits are appearing, there’s news on the Disney-Star Wars front, …

Read more New AR Headsets Coming: From DIY Kits to Smartphone HMDs

Digital Bodies »

Categories Virtual Reality

Samsung’s VR Rides are Straight Out of the Future

January 10, 2017
Samsung's VR Rides are a sign of what the future holds

If you haven’t seen any of Samsung’s VR rides you should. In fact, get on one as soon as you can. They turn up at conferences (CES 2017 and elsewhere) and at …

Read more Samsung’s VR Rides are Straight Out of the Future

Digital Bodies »

Categories Learning, Virtual Reality

Off to Educause: VR, Visual Culture and Future Trends in Learning

July 15, 2018October 18, 2016
Future trends in Learning - VR AR and emerging technologies

The annual Educause conference is a fast-paced week that brings together over 7000 EdTech and IT professionals. This year we meet in Anaheim, California. Future trends in learning is one of the …

Read more Off to Educause: VR, Visual Culture and Future Trends in Learning

Digital Bodies »

Categories Virtual Reality

Get on Board the Virtual Reality Ghost Train

August 8, 2017January 19, 2016
Virtual Reality Ghost Train

The announcement for the Virtual Reality Ghost Train at Thorpe Park is another sign of VR’s warm embrace by theme parks. It comes on the heels of the VR roller coaster planned at Alton …

Read more Get on Board the Virtual Reality Ghost Train

Digital Bodies »

Categories VR Experience

Disney’s Lion King VR Experience of “Circle of Life” is Breathtaking

February 6, 2020November 21, 2015
Disney's Lion King VR Experience

  Disney’s Lion King VR Experience the “Circle of Life” brings more than delight, it marks a major step into the world of virtual reality entertainment. Over the past year filmmakers, media and …

Read more Disney’s Lion King VR Experience of “Circle of Life” is Breathtaking

Digital Bodies »

Categories Augmented Reality, Learning

Disney’s Amazing Augmented Reality Coloring Book

November 13, 2019October 9, 2015
AR Pop-up Coloring Book from Disney

The ever-inventive Disney research team has developed an amazing augmented reality coloring book. In a world of rich visual displays, coloring books seem like an anachronism. Yet they remain one of the …

Read more Disney’s Amazing Augmented Reality Coloring Book

Digital Bodies »

Categories Virtual Reality

Storytelling in VR: When Images Come to Life

February 1, 2020September 11, 2015
Storytelling in VR

Virtual reality will change the way stories are told and in the process the way they are created. With the recent tech developments and VR projects in the making there’s little doubt …

Read more Storytelling in VR: When Images Come to Life

Digital Bodies »

Categories Virtual Reality

Virtual Reality Amusement Park – The Void

July 27, 2018May 18, 2015

Virtual Reality company “The Void” announced it is creating a new 100,000 Square foot VR amusement park in Pleasant Grove, Utah. Here’s the rendering of the entrance to its gaming center: 4D Virtual …

Read more Virtual Reality Amusement Park – The Void

Digital Bodies »

Categories Wearables

Disney Gets Wearable Technology

February 1, 2020April 10, 2015

If there’s a single company that understands Wearable Technology, it’s Disney with the rollout of its MagicBand Wearable in the Magic Kingdom theme parks. Google stumbled (though we can assume another version …

Read more Disney Gets Wearable Technology

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Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

Consulting Services

During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

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