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Tribeca Film Festival

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Categories 360 Video, Virtual Reality

The Festival Collection: A Platform for Creative VR Projects

September 28, 2020
VR eProjects from the Venice VR 2020 festival would benefit from a platform for creative VR.

As virtual reality gains popularity, there is an increasing challenge of uncovering good creative work amidst all the VR experiences hosted online. Searching through content on SteamVR can be an exercise in …

Read more The Festival Collection: A Platform for Creative VR Projects

Digital Bodies »

Categories 360 Video

Festival Review: Tribeca’s Mixed Bag of 360 Video Experiences

May 4, 2020April 24, 2020
Tribeca VR Films Festival Reviews

Every year, we do our festival review of the VR films (or 360 videos) at the Tribeca film festival. This year, the VR experiences in the Cinema360 program are a mixed bag. …

Read more Festival Review: Tribeca’s Mixed Bag of 360 Video Experiences

Digital Bodies »

Categories 360 Video

Tribeca Film Festival Cinema360 Moves Online This Year

April 23, 2020April 7, 2020
Tribeca Film Festival Cinema360 will be available online this year due to the Coronavirus pandemic.

As one more casualty of the Coronavirus, the Tribeca Film Festival Cinema360 program moves online this year. We’re trying to look at this on the bright side. The Festival, which is right …

Read more Tribeca Film Festival Cinema360 Moves Online This Year

Digital Bodies »

Categories VR News

An Expanding VR Program at Tribeca Film Festival 2019

February 16, 2020April 26, 2019
VR Program at Tribeca Film Festival 2019

Here’s the lineup for Tribeca Immersive, the VR Program at Tribeca Film Festival this spring. The Festival is a favorite of ours since we get to experience cutting-edge projects in our own …

Read more An Expanding VR Program at Tribeca Film Festival 2019

Digital Bodies »

Categories VR Experience, VR News

Vestige VR Experience Acquired Before World Premiere at Tribeca Film Festival

March 10, 2020April 19, 2018
Vestige VR Experience debuts at the Tribeca Film Festival

Well, that was fast. The Tribeca Film Festival opened tonight and the Vestige VR experience already got a distribution deal. The emotional room-scale documentary was picked up by the VR distributor and …

Read more Vestige VR Experience Acquired Before World Premiere at Tribeca Film Festival

Digital Bodies »

Categories Virtual Reality

Major VR projects at Tribeca this year

February 7, 2020March 9, 2018
Major VR projects at Tribeca Film Festival this year

Spring is coming (despite the storms in the Northeast) and that means a new lineup of major VR projects at the Tribeca Film Festival this year. The immersive side of the film …

Read more Major VR projects at Tribeca this year

Digital Bodies »

Categories Virtual Reality

Must See VR Films and Experiences Coming to Tribeca Film Festival

January 3, 2018March 4, 2017
Tribeca Film Festival 2017 VR Films and Experiences

Tribeca Film Festival announced their lineup and we’re looking forward to the 29 VR films and experiences. Last year’s festival saw the debut of a number of immersive experiences, including Penrose Studio’s …

Read more Must See VR Films and Experiences Coming to Tribeca Film Festival

Digital Bodies »

Categories Augmented Reality, Virtual Reality

The Best VR – Our VR and AR Oscars for 2016

April 6, 2020January 26, 2017

It’s time to select the best VR of 2016 – the Digital Bodies’ VR Oscars. Our awards honor the best Virtual Reality, Augmented Reality, and Mixed Reality developments. We’re covering everything from …

Read more The Best VR – Our VR and AR Oscars for 2016

Digital Bodies »

Categories VR News

Tribeca Film Festival VR Talk with Chris Milk and Vrse

February 6, 2020April 21, 2016
VR Talk at Tribeca FIlm Festival

Virtual reality was the focus of the final night at the Tribeca Film Festival Unscripted & Immersive Talks series. It brought the artists of Vrse and its founder Chris Milk to the stage. …

Read more Tribeca Film Festival VR Talk with Chris Milk and Vrse

Digital Bodies »

Categories VR Experience

Allumette – the First VR Film Masterpiece?

February 6, 2020April 21, 2016
VR Film Allumette

The new VR film from Penrose Studios is getting rave reviews in Wired and elsewhere. Here’s a VR film that’s long by virtual reality standards – a full 20 minutes – but …

Read more Allumette – the First VR Film Masterpiece?

Digital Bodies »

Categories Virtual Reality, VR Games

Virtual Reality Experiences @ Tribeca Film Festival 2016

October 7, 2018April 1, 2016
Virtual Reality experiences at Tribeca Film Festival

Tribeca Film Festival 2016 is having an amazing line up of Virtual Reality Experiences and events this April. Mark your calendar for Storyscapes, April 14 – 17, IMAGINATION Talks on April 19 and …

Read more Virtual Reality Experiences @ Tribeca Film Festival 2016

Digital Bodies »

Categories Virtual Reality

Virtual Reality Comes to Tribeca Film Festival

July 27, 2018April 27, 2015

Virtual Reality was the new arrival at the Tribeca Film Festival this year, spurred on by the development of inexpensive VR gear from Oculus, Samsung and Google (Google Cardboard). Stanford professor Jeremy …

Read more Virtual Reality Comes to Tribeca Film Festival

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Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

Consulting Services

During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

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