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Immersive Games

Categories VR Games

Maestro VR: Beat Saber Meets Beethoven in New VR Game

May 29, 2022May 29, 2022 by Emory Craig
Maestro VR brings classical music to virtual reality.

We’re under no illusions that Maestro VR will ever achieve the massive popularity of Beat Saber, but you have to love the creative impulse behind this …

Categories Future, Virtual Reality

Support our SXSW Interactive Proposals!

August 12, 2021August 10, 2021 by Emory Craig
Please support our SXSW Interactive Proposals for the main SXSW 2022 conference in Austin, Texas.

Ready to wrestle with the future? With the interaction between storytelling and code that will create transformative experiences and situate us in a world of AI-driven …

Categories VR Games

You Need to Try ‘Carve Snowboarding’ on the Oculus Quest

May 31, 2021 by Emory Craig
Carve Snowboarding creates the illusion of a full-body VR experience.

I’ll confess, I don’t spend a lot of time on a snowboard. But Carve Snowboarding on the Oculus Quest is a fascinating game and well worth …

Categories VR Games

Medal of Honor VR Game Makes History with Oscar Nomination

April 26, 2021April 21, 2021 by Emory Craig
Medal of Honor VR Game makes history with Oscar nomination for documentary short.

[Update, April 25, 2021: Colette did win the Oscar for best documentary short this evening.]  In a groundbreaking first for VR games, Medal of Honor: Above …

Categories VR Games

Climb 2 Review: Summiting Mountains and Skyscrapers in your Living Room

March 5, 2021 by Emory Craig
Review of the Climb 2 VR Game arrives on the Oculus Quest.

Crytek’s long-awaited Climb 2 VR game finally arrived on the Oculus Quest. Originally due for the 2020 holiday season, it’s a needed sequel that addresses many …

Categories Virtual Reality, VR Games

Microsoft Flight Simulator in VR: The World gets its Digital Twin

December 1, 2020November 30, 2020 by Emory Craig
Microsoft Flight Simulator in VR coming in late December 2020.

Microsoft’s Flight Simulator in VR arrives this December. At 38 years old, the remarkable simulation is the company’s longest-running software product line. At that age, it …

Categories VR Games

Myst VR Comes to the Oculus Quest on December 10th

November 19, 2020 by Emory Craig
Myst in VR comes to the Oculus Quest platform o December 10, 2020..

Remember Cyan World’s groundbreaking and now classic game? You likely know it well if you have a few gray hairs or any interest in the history …

Categories Virtual Reality

New VR Treadmill Blows Past its Kickstarter Funding Goal

June 23, 2020 by Emory Craig
A new VR Treadmill, the Kat Walk C raises $1 million in 24 hours.

We’ve never been a huge fan of VR treadmills. For one, living in small apartments in New York City precludes their use. Much as I want …

Categories Future

AR/VR Predictions from 2010 – Predicting the Future isn’t Easy

December 15, 2019December 15, 2019 by Emory Craig
AR/VR Predictions from 2010

There’s a fascinating article in PC Gamer that covers AR/VR predictions from 2010. As Tyler Wilde notes, it’s easy to make bold predictions about technology ten …

Categories Mixed Reality

A New AR Game for Magic Leap – Strangelets

December 3, 2019December 1, 2019 by Emory Craig
AR game for Magic Leap

Ready for some alien animal husbandry? That’s the promise of a new AR game for Magic Leap. The Mixed Reality experience, Strangelets, is the last release …

Categories VR Games

Red Matter on Oculus Quest: Stunning Visuals Set a New Standard

February 7, 2020September 4, 2019 by Emory Craig
Red matter on Oculus Quest offers stunning visuals

If you’re still on the fence whether mobile VR can meet the standards of high-end tethered HMDs, just stop it. It’s time to come down. Vertical …

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Maya Georgieva at AWE 2025

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Our Consulting Services

Seeking expert guidance in emerging tech? Digital Bodies Consulting offers workshops, keynotes, and project management in Generative AI (ChatGPT), XR, and the Metaverse. We partner with educational institutions, nonprofits, NGOs, and businesses worldwide to deliver innovative, ethically grounded solutions that empower staff, faculty, and organizations to lead with cutting-edge technology.

Schedule a free discovery call to explore how our consulting services can support your vision!

News, Media, and Events

  • We are speaking at EDUCAUSE on Thursday, October 12 | 9:45AM–10:05AM CT on The New Ethical Frontier: AI in Higher Education and Society.
  • Maya Georgieva will be speaking at SXSWedu on Tuesday, March 7th, 3:30 PM, on the The Future of Learning in the Metaverse.
  • Maya Georgieva interviewed in EdTech Magazine What Is a Metaversity, and Should You Create One on Your Campus?
  • The Metaverse Revolution with Maya Georgieva and others at Skylight Modern Gallery, in New York City.
  • Emory Craig will be speaking at the GESS Education Global Leadership Summit, Tuesday, March 23rd at 10:30 AM (EDT) on "Learning in Virtual Worlds: How Augmented and Virtual Reality is Transforming Education in a Global Pandemic."
  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Embodied Avatars in the Future."
  • Join us at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

The EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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