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VR sports

Categories VR News

New VR event for British Cycling changes the game for eSports

February 6, 2020December 8, 2018 by Emory Craig
New British Cycling VR event

Virtual Reality is already transforming healthcare, education, and corporate training. But there are other areas such as eSports where immersive technologies could profoundly impact human behavior. …

Categories VR News

Sports in VR: NCAA March Madness immersion

February 6, 2020March 19, 2018 by Emory Craig
Sports in VR NCAA March Madness

Circling back around to sports in VR – this time for the NCAA March Madness. Will Virtual Reality work for the basketball tournament? After last year’s …

Categories VR News

Walmart dives into immersive tech with a VR training simulator for employees

February 7, 2020June 3, 2017 by Emory Craig
VR training simulator will revolution workplace training. Walmart and STRIVR are taking the first steps in the service industry sector.

VR is already in use in high-risk industries and to train athletes, and now Walmart is rolling out a VR training simulator program for its employees. …

Categories VR News

The Super Bowl in VR – This is Just the Beginning

February 6, 2020February 4, 2017 by Emory Craig
Super Bowl in VR

If you’re ready to watch the Super Bowl in VR, you’re in luck. In a groundbreaking move, some of Super Bowl LI will be in virtual reality. …

Categories Future

HoloLens AR Super Bowl – The Future of Sports from Microsoft

February 2, 2020February 6, 2016 by Emory Craig

You know the Super Bowl of the future will include VR, but Microsoft’s HoloLens AR demo goes far beyond basic virtual reality. This is Microsoft’s vision …

Categories VR News

Virtual Reality Sports Broadcast – Mark Cuban

April 6, 2020October 24, 2015 by Emory Craig

Leave it to Mark Cuban to help bring about the first virtual reality sports broadcast. The Indiana University Athletics Department announced: Working with the Dallas based …

Maya Georgieva at AWE 2025

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Our Consulting Services

Seeking expert guidance in emerging tech? Digital Bodies Consulting offers workshops, keynotes, and project management in Generative AI (ChatGPT), XR, and the Metaverse. We partner with educational institutions, nonprofits, NGOs, and businesses worldwide to deliver innovative, ethically grounded solutions that empower staff, faculty, and organizations to lead with cutting-edge technology.

Schedule a free discovery call to explore how our consulting services can support your vision!

News, Media, and Events

  • We are speaking at EDUCAUSE on Thursday, October 12 | 9:45AM–10:05AM CT on The New Ethical Frontier: AI in Higher Education and Society.
  • Maya Georgieva will be speaking at SXSWedu on Tuesday, March 7th, 3:30 PM, on the The Future of Learning in the Metaverse.
  • Maya Georgieva interviewed in EdTech Magazine What Is a Metaversity, and Should You Create One on Your Campus?
  • The Metaverse Revolution with Maya Georgieva and others at Skylight Modern Gallery, in New York City.
  • Emory Craig will be speaking at the GESS Education Global Leadership Summit, Tuesday, March 23rd at 10:30 AM (EDT) on "Learning in Virtual Worlds: How Augmented and Virtual Reality is Transforming Education in a Global Pandemic."
  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Embodied Avatars in the Future."
  • Join us at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

The EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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