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Theme Parks

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Categories 360 Video

We’re Left to VR Amusement Rides During the Coronavirus

March 30, 2020
A YouTube Channel offers VR amusement rides from Disney's theme parks.

It’s no surprise that theme parks are devastated by the Coronavirus. All a park can do is close their doors, promise to retain their employees (or not), and watch the balance sheet turn …

Read more We’re Left to VR Amusement Rides During the Coronavirus

Digital Bodies »

Categories Virtual Reality

Samsung’s VR Rides are Straight Out of the Future

January 10, 2017
Samsung's VR Rides are a sign of what the future holds

If you haven’t seen any of Samsung’s VR rides you should. In fact, get on one as soon as you can. They turn up at conferences (CES 2017 and elsewhere) and at …

Read more Samsung’s VR Rides are Straight Out of the Future

Digital Bodies »

Categories Virtual Reality

Scary VR: When Virtual Reality and Ethics Collide

February 1, 2020September 29, 2016
Scary VR - FearVR Virtual Reality Experience Closes at Knotts Berry Farm

With Halloween on its way, it is no surprise that scary VR experiences are becoming part of the scene. But what happens when virtual reality crosses an ethical line? This week, the …

Read more Scary VR: When Virtual Reality and Ethics Collide

Digital Bodies »

Categories Virtual Reality

Get on Board the Virtual Reality Ghost Train

August 8, 2017January 19, 2016
Virtual Reality Ghost Train

The announcement for the Virtual Reality Ghost Train at Thorpe Park is another sign of VR’s warm embrace by theme parks. It comes on the heels of the VR roller coaster planned at Alton …

Read more Get on Board the Virtual Reality Ghost Train

Digital Bodies »

Categories Virtual Reality

VR Roller Coaster – Galactica Will be a Real-life Ride with Virtual Reality

July 27, 2018January 14, 2016
VR Roller Coaster

Chances are, if you have used any kind of VR headset (even Google Cardboard), you’ve tried a VR roller coaster. And chances are, it was okay but you weren’t blown away. Samsung …

Read more VR Roller Coaster – Galactica Will be a Real-life Ride with Virtual Reality

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Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

Consulting Services

During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

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