We’ll be following the virtual reality talks at the upcoming TED conference this week. The theme of TED 2016 is Dream which is entirely appropriate for the emerging developments in VR. Not because virtual reality is an unattainable dream, but because what was once confined the province of our imaginations is finally coming true. For our latest posted on virtual reality at TED 2016 see the following:
TED curator Chris Anderson talked to Re/code about the VR focus:
There are speakers at TED who’ll be arguing that VR and augmented reality offer the chance of a dramatic shift in how we interact with computers and with the real world . . . From digital to analog, from two-dimensional to three-dimensional, from observation to immersion, the demos they are working on are jaw-dropping. We can’t wait.
Virtual Reality Talks
For the first time, TED will be broadcast live in selected theaters on opening night. But as in the past, the talks will be available online. The lineup for the coming week includes Meta, the AR Glasses project with a major announcement coming on March 1st. In addition, Microsoft exec, Alex Kipman, will be talking about HoloLens. And Chris Milk will return for a followup to his TED talk last year on VR as an empathy machine.
Join us as we follow and comment on the talks this week.
Previous TED Talks on VR
TED has been the site of groundbreaking talks on virtual reality in prior years. Here’s four thought-provoking talks from previous conferences that explore some of the ways VR will impact our lives.
Chris Milk: Virtual reality can create the ultimate empathy machine
Published on Apr 22, 2015
Chris Milk’s account of how he got into virtual reality (hint: he started very young). All media is just a frame, a window into another world. But virtual reality obliterates the frame, placing you inside the space. For Milk, VR is not a video game peripheral, but an “empathy machine” that can change the world.
George Bloom: Virtual reality : how the ‘metaverse’ will change filmmaking
July 25, 2014
George Bloom discusses how filmmaking has been locked in a paradigm – victim, persecutor, rescuer – that is essentially unchanged over the past hundred years. He introduces the concept of the “metaverse” that will transform entertainment, letting people create the equivalent of million dollar movie sets at home. It will change the way we make films, but more importantly, it will transform storytelling.
Ana Serrano: Life inside the bubble of a virtual reality world
Published on Oct 16, 2014
In a thought-provoking talk, Ana Serrano asks what will happen as immersive experiences become indistinguishable from the real world.
‘Technology will be so good it will be very hard for people to watch something that’s not been tailored for them,’ she says. But there is a darker side. Serrano believes that VR will subvert what psychologists call the ‘zero moment of truth’ – aka the moment we’re ‘uniquely out of control of any sentient decision moment and more susceptible to manipulation.’ In other works, VR will make us more commercially pliable.
Jim Blascovich: Virtual reality, avatars and multiple identities
Uploaded on Oct 24, 2011
A fascinating talk on multiple personalities long before the current wave of consumer VR. Jim Blascovich, who works with Jeremy Bailenson at the University of California at Santa Barbara, explores how we are spending increasing amounts of time in virtual worlds and the ways it will shape our lives in the physical world.
Think you have multiple personalities now? Just wait until you step into full-blown VR experiences.
Emory Craig is a writer, speaker, and VR consultant with extensive experience in art, new media, and higher education. He speaks at global conferences on innovation, education, and ethical technology in the future. He has published widely and worked with the US Agency for International Development, the United Nations, and the Organization for Economic Co-operation and Development (OECD). Living at the intersection of learning, games, and immersive storytelling, he is fascinated by AI-based avatars, digital twins, and the ethical implications of blurring the boundaries between the real and the virtual.