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accessibility

Categories Virtual Reality

WalkinVR: Making VR More Accessible for People with Disabilities

June 29, 2020 by Emory Craig
Making VR more accessible with WalkinVR

WalkinVR is Steam-compatible software that helps remove barriers for people with disabilities. The software has been around since 2017 but is officially released on Steam today. …

Categories Virtual Reality, VR Experience

Haptic Feedback Belt Offers Innovative Solution for Immersive Experiences

June 7, 2020 by Emory Craig
Haptic Feedback Belt from Feelbelt is an ingenious solution to enhance our sense of immersion in VR experiences and music.

Expanding the range of sensations is essential to the development of virtual reality. A new haptic feedback belt from the German company Feelbelt is an innovative …

Categories Virtual Reality

Microsoft Tackles Visual Accessibility Issues in VR

April 21, 2019April 21, 2019 by Emory Craig
Microsoft's work on Visual Accessibility Issues in VR

A report in Engadget reveals that Microsoft has been working on visual accessibility issues in VR. SeeingVR is an innovative tool kit for Unity developers to …

Categories Augmented Reality, Wearables

New Bose AR Glasses give you audio Augmented Reality

February 1, 2020December 10, 2018 by Emory Craig
Bose AR Glasses arriving soon.

The new Bose AR Glasses are a fascinating development in the augmented reality space. Bose demoed a prototype earlier this year out on the streets of Austin …

Categories Virtual Reality

Accessibility in VR for the visually impaired

February 1, 2020March 26, 2018 by Emory Craig
Accessibility in VR Project by Microsoft

For all the potential of virtual reality to place us in new environments, accessibility in VR remains a major challenge. We’ve already looked at Samsung’s Relúmĭno, a …

Categories Augmented Reality, Virtual Reality

Samsung’s New VR and AR Projects: C-Lab Tackles Everyday Life

February 1, 2020February 22, 2017 by Emory Craig
Samsungs new VR and AR Projects

Samsung’s in-house tech initiative, C-Lab, has announced new VR and AR products for everyday life. Last year, Samsung offered a strap that turned your fingertip into …

Maya Georgieva at AWE 2025

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Maya Georgieva will be speaking at AWE 2025 in Long Beach, CA

Our Consulting Services

Seeking expert guidance in emerging tech? Digital Bodies Consulting offers workshops, keynotes, and project management in Generative AI (ChatGPT), XR, and the Metaverse. We partner with educational institutions, nonprofits, NGOs, and businesses worldwide to deliver innovative, ethically grounded solutions that empower staff, faculty, and organizations to lead with cutting-edge technology.

Schedule a free discovery call to explore how our consulting services can support your vision!

News, Media, and Events

  • We are speaking at EDUCAUSE on Thursday, October 12 | 9:45AM–10:05AM CT on The New Ethical Frontier: AI in Higher Education and Society.
  • Maya Georgieva will be speaking at SXSWedu on Tuesday, March 7th, 3:30 PM, on the The Future of Learning in the Metaverse.
  • Maya Georgieva interviewed in EdTech Magazine What Is a Metaversity, and Should You Create One on Your Campus?
  • The Metaverse Revolution with Maya Georgieva and others at Skylight Modern Gallery, in New York City.
  • Emory Craig will be speaking at the GESS Education Global Leadership Summit, Tuesday, March 23rd at 10:30 AM (EDT) on "Learning in Virtual Worlds: How Augmented and Virtual Reality is Transforming Education in a Global Pandemic."
  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Embodied Avatars in the Future."
  • Join us at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

The EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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