Digital Bodies Consulting: Learning and Living in AR, VR, and AI

Skip to content
Digital Bodies Consulting
  • HOME
  • SPEAKING / WORKSHOPS
  • VR EXPERIENCES
    • VR VIDEOS
  • NEW FRONTIER OF LEARNING
  • CONSULTING SERVICES
  • ABOUT

Digital Bodies » Virtual Reality » SIGGRAPH 2019: On the Cutting Edge of VR and AR

SIGGRAPH 2019: On the Cutting Edge of VR and AR

July 7, 2020August 3, 2019 by Emory Craig
The SIGGRAPH 2019 conference is a major industry event with VR and AR playing an increasing role.

The developments on display at the SIGGRAPH 2019 conference marked a fascinating week in VR and AR. It’s easily one of the most important events in the industry, appealing to researchers, artists, and media professionals. Not surprisingly, the past decade has seen the rapid expansion of VR and AR at the conference. This year’s conference brought over 19,000 media professionals and 180 exhibitors for a week of talks, workshops, demonstrations, and networking.

One major point to note about SIGGRAPH 2019 is its commitment to diversity and inclusion. It was evident in the programming committee and the overall conference.

SIGGRAPH 2019 Highlights

the open space was one of the many highlights at the SIGGRAPH 2019 conference.

SIGGRAPH 2019 is one of the few events we’ve been to where you did not feel like you were packed into an urban transit system. There was room to walk, to sit, and, most importantly, to network with others. We know how expensive conference space is, but setting aside open space is as important as having exhibitor booths.

Here’s a quick summary of the highlights of the conference, including developments in AI, VR, and haptic feedback.

The Increasing Use of AI in Media and Graphics

We’ve already seen the use of AI to manipulate media through deepfake videos. But AI is also being used as a rendering engine in a positive way. Sam Nicholson, CEO of Stargate Studios, ASC (and the Visual Effects Supervisor for Star Trek: The Motion Picture), demoed new features of the Unreal Engine graphics platform that incorporated photorealistic CGI backgrounds to complete a scene. No longer requiring a green screen, the AI-driven output is rendered in real-time instead of post-production.  Advances in Real-Time Rendering was one of the most popular workshops this year: 

Modern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds of video games.

This year the course includes speakers from the makers of several innovative game companies, such as Rockstar, Ubisoft, EA | Frostbite, NVIDIA, Electric Square, Sony Santa Monica and Unity Technologies. The course will cover a variety of topics such as atmospheric rendering in games, multi-resolution ocean rendering, practical multi-scattering physically-based materials for games, real-time ray tracing with hybrid engine pipelines, rendering strand-based hair in real-time in production settings, art-directable wind and vegetation in games, and improvements for geometry processing with mesh shaders. (SIGGRAPH 2019 Course Description)

Magic Leap's AI Avatar Mica at SIGGRAPH 2019

We also met an old AI avatar friend of ours, Magic Leap’s Mica. We encountered Mica several times at the Sundance Film Festival, but SIGGRAPH 2019 treated us to a new experience of creating a virtual collage with her. Collaborating with an avatar is unsettling as you realize that you’re responding to an AI program that only appears human-like. Mica is still the most compelling AI avatar we’ve encountered – with far-reaching potential for education, training, and entertainment. And we should add, she also opens up a Pandora’s Box of ethical issues in the wrong hands.

VR at SIGGRAPH 2019

This year’s conference had the largest number of VR and interactive experiences since the event began back in 1973. All total, there were 48 virtual experiences distributed throughout SIGGRAPH’s Immersive Pavilion (which had 33 experiences) and the VR Theatre (with 15 experiences).

As VRScout noted, four of the VR experiences were world premiers.

Among these 48 offerings are four never-before-seen projects from some of the most recognizable names in entertainment and immersive technology. Experiences making their world-debut include A Kite’s Tale by Walt Disney Animation Studios (VR Theatre), Undersea by Magic Leap (Immersive Pavilion), II Divino: Michelangelo’s Sistine Ceiling in VR by Epic Games, and Mary and the Monster: Chapter One by Parallux and New York University’s Future Reality Lab (Immersive Pavilion).

One of the most compelling displays was not a VR experience, but NVIDIA’s work on foveated rendering, which has the potential to transform all of our immersive displays. As Venture Beat described the project,

A separate demo showed off Nvidia’s work on a Foveated AR Display, which the company suggests will use gaze tracking to enable multi-layer depth in AR images. In the image below, you can see how a specific small gaze area tracked by the headset becomes sharper to your eye as the background becomes softer and less detailed.

NVIDIA's demo of foveated rendering for AR headsets.

Nvidia is touting the Foveated AR Display as a ‘dynamic fusion of foveal and peripheral display,’ and releasing a research paper to accompany the project. It’s unclear when the technology will actually appear in a shipping product, but it’s interesting to see Nvidia diving deeper into the AR world at this stage.

Foveated rendering is a critical development as it would dramatically lower the amount of data we need to transmit to our wearable AR and VR headsets in the future.

SIGGRAPH 2020

Next year’s conference will be in Washington, DC, making it easier for those of us on the East Coast. If you didn’t get to SIGGRAPH 2019, definitely try to make the 2020 conference. Whatever your media interests – film, video, 360, CGI, VR, AR, Motion-capture – you’ll have the opportunity to see the latest developments and interact with some of the brightest minds in the industry.

We hope to see you there!

 

Emory Craig

Emory Craig is a writer, speaker, and consultant specializing in virtual reality (VR) and artificial intelligence (AI) with a rich background in art, new media, and higher education. A sought-after speaker at international conferences, he shares his unique insights on innovation and collaborates with universities, nonprofits, businesses, and international organizations to develop transformative initiatives in XR, AI, and digital ethics. Passionate about harnessing the potential of cutting-edge technologies, he explores the ethical ramifications of blending the real with the virtual, sparking meaningful conversations about the future of human experience in an increasingly interconnected world.

Related

Haptic feedback: the Surprising Sensation of Weight in VR
Apple [AR]T Project: AR in Central Park

Our Consulting Services

Our consulting services include workshops, demos, keynote talks, and project management on XR, Metaverse, and the latest developments in Generative AI and ChatGPT. We work with education, nonprofits, NGOs, and business organizations around the world to provide innovative solutions for implementing XR, AI and emerging technologies.

Why not schedule a free discovery call to see how Digital Bodies Consulting can help you?

Metaverse Revolution: A Conversation with Maya Georgieva at Skylight Modern Gallery, NYC.

The Metaverse Revolution - a deep-dive conversation with Maya Georgieva at the Species Between Worlds Exhibition at the Skylight Modern Gallery, 537 West 27th Street | New York, NY 10001.

News, Media, and Events

  • Maya Georgieva will be speaking at SXSWedu on Tuesday, March 7th, 3:30 PM, on the The Future of Learning in the Metaverse.

  • Maya Georgieva in EdTech Magazine What Is a Metaversity, and Should You Create One on Your Campus?

  • The Metaverse Revolution with Maya Georgieva and others at Skylight Modern Gallery, in New York City.

  • Emory Craig will be speaking at the GESS Education Global Leadership Summit, Tuesday, March 23rd at 10:30 AM (EDT) on "Learning in Virtual Worlds: How Augmented and Virtual Reality is Transforming Education in a Global Pandemic."

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Embodied Avatars in the Future."

  • Join us at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

The EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

Digital Bodies RSS Feed

How Can We Help You?

In an era of unparalleled transformation and profound challenges in education, we can help you engage students and clients through AR, VR, and innovative AI developments such as ChatGPT. Please take a look at our consulting services. 

We offer talks on augmented and virtual reality developments, how to leverage the immense power and mitigate the risks of generative AI and ChatGPT, and strategies to ignite innovation in your organization. We provide innovative workshops for education, nonprofit and corporate clients. 

About Digital Bodies Consulting

Digital Bodies offers news and analysis of AR, VR, and AI (ChatGPT and Bard) and how they impact education, nonprofits, businesses, and government organizations. Discover our tailor-made consulting services designed to integrate seamlessly with your unique needs.

XR is transforming learning, journalism, art, storytelling, filmmaking, workforce training, and entertainment. AI and ChatGPT are creating immense opportunities and new ethical challenges for education, business, and nonprofits. We can help you harness the power of today’s disruptive technologies and manage the risks. Is your organization adept at communicating with AI? Mastering this critical skill is essential in the 21st century. The future is upon us, and we must develop new skills – intuition, creativity, and adaptability – alongside innovative strategies to make it our own.

Have a tip or a story for us? Working on an innovative project in XR? Need help managing the use of AI and ChatGPT in your organization? Please connect with us here or through our social media channels on Facebook, Twitter, or Instagram, and let us know how we can help you!

© 2023 Digital Bodies