Learning Through Virtual Reality Experiences – SXSWedu

Here are the resources for our “Learning Through Virtual Reality Experiences” workshop at SXSWedu session.

Virtual Reality Workshop Description

This workshop explores the impact of virtual reality on education. Participants will have hands-on experiences with VR devices to analyze how this immersive Wearable Technology reshapes the teaching-learning environment and institutional culture. New forms of experiential learning will draw upon visually rich virtual and augmented reality experiences. VR is raising fundamental questions about the shape of future media, narrative and storytelling. Technology is rapidly moving from information access to personal experience, where deeply compelling learning resources are immediately available before our eyes, requiring profound innovation in pedagogy and learning space design and institutional culture.

VR Videos and Experiences for SXSWedu

We will work with the following virtual reality resources. All require a mobile app to be installed on your Smartphone. In selecting one of the following VR videos, if you do not have the appropriate app (in red font), please download it from Apple or the Google Play store first.

When you experience the VR video you selected, notice the following elements: the sense of presence (your subjective experience), the sense of immersion (the realism of the VR video) and the strength of the point of view.

Jaunt Player 

  • Inside Syria
  • Inside North Korea


  • Clouds Over Sidra
  • Song for Someone (U2 VR music video)


  • Vigils in Paris (the aftermath of the Paris attacks)
  • The Contenders (on the presidential campaign)


  • Act in Paris (on environmental change)
  • The Nepal Quake Project


  • Magi Chapel Frescos by Benozzo Gozzoli in Florence, Italy


  • Ivan Fisher’s Budapest Festival Orchestra

InMind VR

  • Tour of the Mind (game)

Please complete the brief Survey on your virtual reality experience at: http://goo.gl/forms/P4kdlJ8tas


Here are Direct Links to the VR Apps

Here are some of the mobile apps we will use in the VR lab.

Virtual Reality Apps iOS Android
  VRSEScreen Shot 2015-10-27 at 5.11.33 AM VRSE  VRSE
  • Recommended: Clouds Over Sidra
  • Recommended: U2, “Song for Someone”
Screen Shot 2015-10-27 at 5.08.16 AMJauntVR 
 Jaunt VR


Jaunt VR


  • Recommended: Inside Syria ABCNews report
  • Recommended: Inside North Korea
 EON Reality Screen Shot 2015-10-27 at 5.15.11 AM
EON Reality

Magi Chapel

 EON Reality

Magi Chapel

  • World’s largest Virtual Reality Library 
  • Recommended: Magi Chapel
  • Recommended: Egypt 360 Photosphere (large download – 700Mb)
  • Travel sites, businesses and some universities here. Interesting VR interface – stare at the globes to access content
 InMind VR Screen Shot 2015-10-27 at 5.21.31 AM
 InMindVR  InMindVR
  •  360 immersive scenes demonstrating Google Cardboard
 WeShareVR  Screen Shot 2015-10-27 at 5.19.55 AM
WeShareVR  WeShareVR
  • A marketplace to share and exchange Virtual Reality files 
  • Recommended: Ivan Fisher’s Budapest Festival Orchestra


Questions on Virtual Reality and Learning – Group Work

Questions cards are provided for each group. Each table is a group. Please select Question #1 or #2 to discuss as a group. All groups should answer question #3 on the card.

If we have a large number of participants, reports will be done through a Google Survey and results will be shared on the site during and after the session. Please enter your comments in the filed for your group (table number): http://goo.gl/forms/8lz5LKfUTf

Learning Objectives

  • Understand the rapid developments in Virtual Reality and the impact on Education
  • How Virtual Reality devices will disrupt cultural and educational spaces and challenge our understanding of privacy and data analytics
  • Explore how virtual, visual, and sensory experiences can transform learning and inspire new modes of creative expression and visual literacy