Jump Simulation is distributing a wonderful AR activity book to children at OSF HealthCare Children’s Hospital of Illinois. The 22-page, 3-D interactive coloring-activity book focuses on anatomy and relies on an AR app on a Smartphone.
Jump Simulation is a collaboration between OSF HealthCare and University of Illinois College of Medicine Peoria (UICOMP). Their goal is to improve outcomes and use VR and AR simulations to lower health care costs through the training of healthcare professionals.
Jump Simulation offers a wide range of programs to middle school students to introduce engineering and healthcare opportunities in their STEAM (Science, Technology, Engineering, Art and Math) program. The AR activity book is just another example of the rapidly growing number of creative virtual and augmented reality projects in healthcare.
AR Activity Book for fun and learning
The AR book will be used by Child Life Specialists not only to entertain children but help them learn about their bodies. According to John Vozenelik, vice president and chief medical officer of Jump Simulation,
We want children’s hospitals all over the county to be able to use this. Our goal was to make it low cost and highly distributable. We wanted to make it something other hospitals can replicate.
Using Smartphones and books that can be downloaded and printed at the hospital, it’s a refreshing change from the usual high cost of providing any activity in a medical setting.
Though it’s designed to be fun, the activity book is actually a powerful teaching tool which explains the various systems in the body with the help of virtual reality. The book was funded through a $400,000 grant from PNC Foundation with the goal of expanding Jump’s STEAM (science, technology, engineering, art, and math) program to students who are patients at Children’s Hospital. The ultimate goal is to reach nearly 23,000 kids in five years by distributing it at hospitals everywhere. (Pekins Daily)
Here’s a quick look at the AR activity book.
Projects like this are the beginning of the way AR and VR will transform healthcare. The future will look back and wonder how people practiced medicine without having access to VR and AR simulations. Just as we today find it inconceivable that patients suffered through medical procedures without the use of anesthesia.
Emory Craig is a VR leader, consultant, and speaker with years of experience in art, new media, and higher education. He is actively engaged in innovative developments for AR and VR at the intersection of learning, games, and immersive storytelling. He is fascinated by virtual worlds, AI-driven avatars and the ethical implications of blurring the boundaries between the real and the virtual.