Here’s a great video on virtual reality using the SteamVR platform and HTC Vive headset. You’ll see VR games and experiences from the growing SteamVR catalog.
CNET may not have given the HTC Vive five stars, but still said,
You remember the holodeck from “Star Trek”? Or, maybe, the Ray Bradbury story “The Veldt.” Virtual reality is one thing, but a whole room that can come alive and be your space is a different type of spatial magic. And right now, the HTC Vive deals in that magic exclusively.
Much like the Oculus Rift — the best known virtual reality system out there — HTC Vive runs on high-end gaming PCs. It’s tethered with long cables that run to that PC. But Vive also adds the hardware to interact with spaces with your hands, and to walk around too. A pair of motion controllers and two light-emitting boxes turn a space of your own into a mapped grid.
You’re not just entering VR. A chunk of your home is, too.
The HTC Vive is shipping now and unlike Oculus, the hand controllers are included. The full room sensing feature turns your living room into a virtual playground.
And it will do the same for education once we figure out how to integrate VR into our learning spaces.
Virtual Reality – SteamVR
Here’s the full list of games and experiences in the SteamVR video. We’ve done most of these and some, like Irrational Exuberance, EverestVR, and theBlu, will remain enduring experiences in our journey into virtual reality.
This is a world of play, imagination, challenges and learning. And sometimes, just breathtaking, stop-you-in-your-tracks beauty.
Cloudlands: VR Minigolf
Space Pirate Trainer
The Gallery – Episode 1
Emory Craig is a writer, speaker, and VR consultant with extensive experience in art, new media, and higher education. He speaks at global conferences on innovation, education, and ethical technology in the future. He has published widely and worked with the US Agency for International Development, the United Nations, and the Organization for Economic Co-operation and Development (OECD). Living at the intersection of learning, games, and immersive storytelling, he is fascinated by AI-based avatars, digital twins, and the ethical implications of blurring the boundaries between the real and the virtual.