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Star Wars

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Categories Art, Virtual Reality

Six artists collaborate to do a VR painting of Star Wars with Tilt Brush

May 6, 2020December 16, 2017
VR Painting of Star Wars Scene

Can you really go wrong when you use Google’s Tilt Brush – one of our favorite Virtual Reality tools – to render the characters in Star Wars? Here’s a fascinating example of six artists …

Read more Six artists collaborate to do a VR painting of Star Wars with Tilt Brush

Digital Bodies »

Categories Augmented Reality

Star Wars AR Experience Coming from Disney and Lenovo

September 2, 2017
New headset will bring the Star Wars AR Experience

You won’t have to wait much longer before you can step into the Star Wars AR experience. The new $199 Lenovo Mirage AR headset is already available for pre-order and will hit the stores …

Read more Star Wars AR Experience Coming from Disney and Lenovo

Digital Bodies »

Categories Augmented Reality

New AR Headsets Coming: From DIY Kits to Smartphone HMDs

July 26, 2017July 24, 2017
Mira Prism new AR headset only 99 dollars

Back in a rainy NYC after the Campus Technology conference in Chicago and it seems to be raining new AR headsets this summer. Cardboard-like DIY kits are appearing, there’s news on the Disney-Star Wars front, …

Read more New AR Headsets Coming: From DIY Kits to Smartphone HMDs

Digital Bodies »

Categories Virtual Reality

Samsung’s VR Rides are Straight Out of the Future

January 10, 2017
Samsung's VR Rides are a sign of what the future holds

If you haven’t seen any of Samsung’s VR rides you should. In fact, get on one as soon as you can. They turn up at conferences (CES 2017 and elsewhere) and at …

Read more Samsung’s VR Rides are Straight Out of the Future

Digital Bodies »

Categories Mixed Reality, Virtual Reality

Magic Leap and ILMxLab Partner to Create Star Wars in Mixed Reality

April 24, 2017June 18, 2016
Magic Leap and IMLxLab

A new partnership between Lucasfilm’s ILMxLAB and Magic Leap will open new frontiers for entertainment, gaming and education. Both companies have worked with partners before, but as Wired notes, this is different:  …

Read more Magic Leap and ILMxLab Partner to Create Star Wars in Mixed Reality

Digital Bodies »

Categories VR Games

VR Games at the Game Developer Conference

April 25, 2017March 17, 2016
Star Wars VR Games

VR games were the hot topic at the Game Developer Conference (GDC) in San Francisco this week. With the upcoming HTC Vive launch on April 5th and a two-day Virtual Reality Developers …

Read more VR Games at the Game Developer Conference

Digital Bodies »

Categories Virtual Reality

Star Wars Death Star Recreated in VR

February 2, 2020March 12, 2016
Death Star in VR - in CAVE2

You haven’t experienced the Death Star in Star Wars until you’ve seen it in VR. The original Death Star in the first movie in the series (1977) was born at the University of …

Read more Star Wars Death Star Recreated in VR

Digital Bodies »

Categories Virtual Reality

Sundance Virtual Reality: Lucasflim Holo-Cinema is like Real-Life Star Wars

July 15, 2018January 25, 2016

Imagine walking up to a character in a movie and have a conversation with them. No longer a fantasy, the Sundance Virtual Reality project by Lucasfilm is making this a reality for …

Read more Sundance Virtual Reality: Lucasflim Holo-Cinema is like Real-Life Star Wars

Digital Bodies »

Categories Virtual Reality

Star Wars Virtual Reality Lab at ILM

July 27, 2018August 15, 2015

Here’s a glimpse into the Star Wars Virtual Reality lab at the Industrial Light and Magic studio. This isn’t your Oculus Rift VR, but the future of entertainment and media. Things are …

Read more Star Wars Virtual Reality Lab at ILM

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Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

Consulting Services

During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

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