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Categories Augmented Reality

Snapchat Fitness Lens – The Future of AR is About Engagement

January 20, 2021
The new Snapchat fitness lens may reveal one of the directions Augmented Reality will take in the future.

We keep counting Snap out, but we’re having second thoughts. They’re definitely not the most popular social media platform around, far behind the big three – Facebook, YouTube, and Whatsapp – each …

Read more Snapchat Fitness Lens – The Future of AR is About Engagement

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Categories Augmented Reality

Creating AR Stories for the Future

July 23, 2020
Creating AR Stories Session at the Learning HuMan Conference

Following our Humersive Learning Project session at the Learning (Hu)Man conference, we are doing an AR Storytelling session on Friday, July 24th, at 10:15 am PDT / 1:15 pm EDT. The session, …

Read more Creating AR Stories for the Future

Digital Bodies »

Categories Augmented Reality

Snap’s AR Platform Expands With New Features

June 23, 2020June 23, 2020
Snap's AR Platform continues to innovate with voice discovery, local lenses, and partnerships with Hollywood studios.

Snap continually surprises us. Their AR Glasses project didn’t exactly take off, even though they’ve now released three versions of the wearable. But they continue to innovate with their AR platform, releasing …

Read more Snap’s AR Platform Expands With New Features

Digital Bodies »

Categories Augmented Reality

Check Out Snap’s AR Lens for COVID-19 Donations

April 10, 2020
AR Lens for COVID-19 Donations

We may not spend a lot of time wearing our Snap Spectacles these days, but we’re always intrigued by the company’s AR projects. One of the latest is their new AR lens …

Read more Check Out Snap’s AR Lens for COVID-19 Donations

Digital Bodies »

Categories Augmented Reality

Snapchat’s New World Lenses – AR Filters for Your Photos and Videos

December 17, 2017April 19, 2017
Snapchat's New World Lenses

Snapchat’s new World Lenses are remarkable and the tech behind them may eventually end up in retail and learning environments. For now, you’ll have to settle for rainbows over your picnic table.

Digital Bodies »

Categories Wearables

Snapchat Spectacles – a Fascinating Development

February 2, 2020September 24, 2016
Snapchat Spectacles - a fascinating development in Wearables

After endless rumors, Snapchat Spectacles was announced today and it is a fascinating development. It is a pair of glasses, priced at $130, that records 10 seconds of video. It is a …

Read more Snapchat Spectacles – a Fascinating Development

Connect with Digital Bodies

Explore our Consulting Services

Digital Bodies offers educational consulting services including AR and VR workshops, demos, keynote talks, professional development, and project management. Please let us know how we can help you! Email us or use our Contact Form

ASU ShapingEDU Humersive Learning Project

Humersive Learning Project - a project that considers human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI).-

We’re delighted to announce our ASU ShapingEDU Humersive Learning Project, an actionable exploration of the intersection of humanity and immersive learning and our new roles as Innovators in Residence.

News, Media, and Events

  • Join us at the ShapingEDU Winter Games this week! Lunch Session: Wednesday January 6, 12:30-1:00pm MST for the latest on the Hummersive Learning Project and a breakout session on Thursday, 10:45am MST on "Learning with Emodied Avatars in the Future."

  • Maya Georgieva is quoted in The Economist on Using augmented reality in marketing.

  • Join us today at the iLRN Conference where we'll present as co-authors the Executive Summary of the State of XR Report at 1:00pm (EST), June 23rd - immersively in VirBELA.

  • Maya Georgieva is quoted in The Atlantic It’s Cool to Look Terrifying on Pandemic Instagram on the use of AR during the Coronavirus.

  • Emory Craig did a keynote at the GESSDubai Conference in Dubai, UAE, "Reinventing Learning for the Future: A World of Virtual Reality and AI Avatars."

  • Emory Craig spoke at the XR in Education Summit at Yale University on "The Future of XR."

  • Maya Georgieva was on a panel at the Saleforce conference, "The Evolution and Power of Disruptive Technologies" in San Francisco.

  • We'll be at the EDUCAUSE Annual Conference in Chicago with a Preconference workshop and other sessions the week of October 14th.

  • We'll be at the OC6 conference and reporting on the latest news from Oculus in San Jose on Sept. 25th and 26th.

  • We're on an XR and Learning panel at the The Chronicle of Higher Education and HP Leadership Summit, September 17, 2019, at The City University of New York (CUNY) The Graduate School.

  • We're at several conferences this summer, including AWE, SIGGRAPH 2019, and Singularity University's Global Summit.

  • We're delighted to be joining faculty in the College of Nursing at Sacred Heart University for a full day Professional Development Workshop, "Augmented and Virtual Reality Applications in Nursing Education." June 2019.

  • Ready for a discussion on "Ethics and Digital Fluency in VR and Immersive Learning Environments"? Join us at the NYS-CIO Conference in June 2019.

Our EDUCAUSE-ELI Series, “VR/AR: Stepping into the New Frontier of Learning”

Article Series: Stepping into the New Frontier of Learning

Here are the articles from our New Frontier of Learning series for the EDUCAUSE Review (and summaries of the articles):

  • From VR and AR to Our XR Future: Transforming Higher Education
  • VR and AR: The Ethical Challenges Ahead
  • VR and AR: The Art of Immersive Storytelling and Journalism
  • VR and AR: Learners as Creators and World Builders of Our Immersive Future
  • VR and AR: Designing Spaces for Immersive Learning
  • VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences
  • VR and AR: Driving a Revolution in Medical Education & Patient Care
  • AR and VR in STEM: The New Frontiers in Science
  • A New World: VR and AR Tech Developments
  • Introducing the VR and AR Series: Stepping Into the New Frontier of Learning Series

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AR? VR? XR?

There are multiple terms covering the broad spectrum of immersive technologies from AR, which superimposes data and images on the user’s space to VR, which is a digitally simulated immersive environment where users can look, move around, or interact with virtual space or objects. Mixed Reality (MR) is a hybrid of the physical and the virtual that feels more immersive than AR since digital entities can be occluded by objects in the real world. And then there is XR (or Extended Reality), which is an umbrella concept covering augmented, mixed, and virtual reality. XR does not refer to specific technologies but the entire category of immersive technologies that extend and enhance human experience. 

 

Consulting Services

During this time of isolation due to the pandemic, we can help you engage students and clients through AR, VR, and innovative online collaboration tools. Take a look at our consulting services and featured talks.

We offer talks highlighting augmented and virtual reality developments, future trends, design thinking sessions, and provide experiential workshops for education, nonprofit and corporate clients.

About Digital Bodies

Digital Bodies provides news and analysis of VR, AR, and AI and how these developments will impact education and society. The convergence of these technologies will transform how we communicate, learn, understand the world, and ourselves. We focus on a future where experiences will be available on demand, and the boundary between the real and the virtual disappear – and all that these developments imply for education and human experience.  The possibilities are exciting, the ethical challenges profound. 

Have a tip or a story for us? Working on an innovative project in XR or related technologies? Please get in touch!

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